Other > Events
Hub RPG - canceled
JovankaB:
FYI, considering the scope and size of the project, it probably won't start before the end
of the summer. First of all I don't want any pressure, life is stressful enough. Also summer
is the worst moment to start it, because there are other activities when weather is nice :P
--- Quote ---will be there possibility of working for someone? like guard of caravans?
--- End quote ---
If someone will provide such possibility. I try to design an environment where interesting
projects could emerge, with full awareness about limits of FOnline :P
--- Quote ---I like it. Great topic to improvise minor incidents on, too. I'm not sure how the Hub's stance on those (and NPC followers in general) is, but maybe mutant and ghoul followers could spark similar tension (or probably a bit more than tension in the case of mutants). Could easily see the case of a player fighting (verbally) for the rights of his trusted mutant sidekick in the face of rejection.
--- End quote ---
I already decided that slaves will be allowed. It's a large trading town so it needs a lot of
workforce to carry boxes :P The NCR is not a unitary state but a federation of towns
so I think they can have different laws about slavery. The laws of Shady Sands didn't even
extend to outskirts where Vortis operated. It's quite possible that powerful caravans that
lived from trade wouldn't let this law to be passed in Hub. The difference between these
towns would also open some interesting possibilities.
In the project I would like to put ghouls in town and they would have equal rights. I don't
know why there is no ghouls in Hub in 2238. Fallout canon ending says "With your assistance,
Old Harold brings the ghoul population of the Hub into equality with the humans. The two
sides work together, and the Hub prospers.". Considering their longevity they might quite
influential citizens. Maybe that's why they aren't visible :P
I don't like idea of Supermutants wandering around there though.
Wieprz:
Will be there any possibility to Transfer/Rename already existing characters? i mean i would like to use my Hand to Hand character [no heavy handed] to "possibly" learn others in Unarmed arts or Outdorsman for caps
i really want to see this project alive and kicking i have already nice history for my character
JovankaB:
No transfer/rename is possible, if you have a nice enough background story of your character
you would be able to get 10k xp for a start to get to level 5.
Wieprz:
Okay then, i think now i need to wait for start and post [in proper topic if possible] char history
Good luck with Project
jonny rust:
I was thinking about the criminal 'underground' aspect of the RPG and thought; what if there is literally an underground?
What if the Hub gets a sewer system, a place beneath the Hub (but still within the confines of the RPG) devoid of law where criminals can start thier own society with its own cold-blooded set of rules?
It could also be a place that the deputized players could try to raid every so often, of course they would be treading behind enemy lines and wouldn't have the hub police for support!
Alternatively if it makes it easier this could simply exist underneath the water works as it makes sense for there to be some sort of drainage system in at least that part of town...
I would be happy to help with the map construction for this if the idea is adopted (or has in fact already been concieved) unless of course more skilled map makers would be prepared to do it.
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