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Hub RPG - canceled
LagMaster:
thi is a great ideea, good thing you became a GM again Jovi
i might participate to this, will try to work for the comunity
still a few questions:
1. about real estates, are the containers locker or everyone can check your stuff?
2. if i work for a house owner can i have my own room?
3. are animals alowded in the house(cows and dogs)?
JovankaB:
--- Quote ---1. about real estates, are the containers locker or everyone can check your stuff?
--- End quote ---
It will be possible to lock any container or door in your property and get a key.
This will be done by a special character controlled by GM, probably the estate agent to keep things simple.
The agent will require a fee, depending on complexity of the lock and your relations with him.
There will be no unpickable locks though, I must test what's the max possible complexity.
--- Quote ---2. if i work for a house owner can i have my own room?
--- End quote ---
It's a contract between you and the house owner, there will be no town rules for this.
Possibilities are limited by player imagination. It's in your interest to have some proof
that the owner allows you inside but it won't be required. If you are in good relations just
asking the owner to inform police that you are allowed inside should be enough. Remember
criminals can try to trick people into believing that they can enter while owner is away.
It will be possible to get additional keys or change locks if you contact the estate agent,
only on request of the owner of course and for a fee.
Removed doors will be implied contract that anyone can come inside (but must do as owner
says inside). Maybe there will be some additional item or green light at entrance to mark
such places.
--- Quote ---3. are animals alowded in the house(cows and dogs)?
--- End quote ---
It's up to the owner. It's private property with very few limits and basically anything that
is allowed on a street will be allowed inside (or even more) as long as the owner agrees.
Wieprz:
will be there possibility of working for someone? like guard of caravans? standing near shop and keeping the troubles off? i would like this just beacose it brings hell of RP to everyone...imagine an player wich must Drive off Drunkyard who want enter the bank with weapon! cant hit him - since he didnt do so/ cant insult him - since its not well for the bank
Malice Song:
--- Quote from: JovankaB on May 30, 2012, 07:18:17 am ---This is very ambitious and bold idea though, the result may be big a huge fail :P
--- End quote ---
I think the current discussion shows that there is at least some form of demand, enthusiasm and great ideas for this.
If the alternative is doing nothing, the attempt alone to do something like this is already a big success.
--- Quote from: Jotisz on May 30, 2012, 10:16:28 am ---First I like the idea it sounds good. Though I think the no ooc at all maybe not the greatest in case new player appears there and has no idea what to do after all its a place where new characters appear after registration.
--- End quote ---
New player can't even get in out of the gate and from what I understand, there are ways to ensure this. So there would still be Junktown around and maybe it is even possible to remove the Hub spawnpoint. I'm sure we can work towards new players getting a somewhat smooth start even without the Hub being available.
--- Quote ---A little idea for the underground/criminal sides, the Hub is part of the New California Republic therefore slavery is outlawed there (yeah we can sell slaves at Shady Sands but thats outside the gates) so I think that slaver characters could get some nasty looks from the law keepers and some town folks (players). I have a few ideas toward this. Like making the selling of slaves prohibited in the governed areas of the Hub.
--- End quote ---
I like it. Great topic to improvise minor incidents on, too.
I'm not sure how the Hub's stance on those (and NPC followers in general) is, but maybe mutant and ghoul followers could spark similar tension (or probably a bit more than tension in the case of mutants). Could easily see the case of a player fighting (verbally) for the rights of his trusted mutant sidekick in the face of rejection.
--- Quote from: Wieprz on May 30, 2012, 01:33:47 pm ---will be there possibility of working for someone? like guard of caravans? standing near shop and keeping the troubles off? i would like this just beacose it brings hell of RP to everyone...imagine an player wich must Drive off Drunkyard who want enter the bank with weapon! cant hit him - since he didnt do so/ cant insult him - since its not well for the bank
--- End quote ---
Depending on how picky you are regarding your employer, I can almost guarantee something at least similar is going to be possible, if I understood the premise correctly. I know of at least one roleplay business that I'm somewhat sure is going to jump right into this and I think ideally players would want player interaction here and would want any little project/idea they bring in on their own to grow and contribute. Though the real estate idea is just a rough draft from what I understand, I would not be surprised if we saw players opening up offices for whatever service they want to offer. Depending on the playerbase we'll have at that time, there may even be demand for people who want to keep an eye on a shop as an employe in order to establish longer opening hours and more of a presence in what hopefully could become a mostly player driven economy.
Apart from that I'm a bit short on ideas at the moment. I think a lot of what would and wouldn't make sense will depend on the town story, which player roles will have an impact and to what events player interactions would lead. The place has a ton of potential.
Roachor:
I hope ben kain comes back, he'd could set up gorgon office somewhere in hub.
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