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Hub RPG - canceled
JovankaB:
--- Quote from: Wieprz on May 30, 2012, 09:58:17 pm ---Okay then, i think now i need to wait for start and post [in proper topic if possible] char history
--- End quote ---
Please wait with new characters, background stories or any activities in game made
specifically for this project. There might be official topic for this, but it won't happen
anytime soon. Because the project is in early conceptual phase, any characters created
now by players specifically for this project could be a wasted effort. Of course if you want
to do anything on your own now and simply join the project when it's ready, then great!
--- Quote from: jonny rust on May 31, 2012, 01:56:06 am ---I was thinking about the criminal 'underground' aspect of the RPG and thought; what if there is literally an underground?
What if the Hub gets a sewer system, a place beneath the Hub (but still within the confines of the RPG) devoid of law where criminals can start thier own society with its own cold-blooded set of rules?
It could also be a place that the deputized players could try to raid every so often, of course they would be treading behind enemy lines and wouldn't have the hub police for support!
Alternatively if it makes it easier this could simply exist underneath the water works as it makes sense for there to be some sort of drainage system in at least that part of town...
I would be happy to help with the map construction for this if the idea is adopted (or has in fact already been concieved) unless of course more skilled map makers would be prepared to do it.
--- End quote ---
Jonny any new server-side content for this project like new maps or scripts to enhance
the roleplay would require each time developers supervision and assistance. Although
2238 developers are extremely nice people, they are also extremely busy people and
relying on their willingness and their time is very, very unwise. Also I would not like any
of the developers to be harassed about anything in this project unless some of them
offered a help personally and got involved in it. I think that we have something to prove
first, considering how the previous large scale Hub project ended. Both players and GMs.
So please do not propose whole new maps for the project. What is possible is:
[1] Modification of existing maps by using item hack: placing items that look and behave
very similar to static sceneries, floor tiles or walls. Ceilings are impossible to create.
Things like new maps in a location, stairs, ladders etc are impossible. This item hack can
only be done by GMs, it is quite tiresome, manual labor, and creating new maps by players
with the mapper would not help with it.
[2] Creating some additional locations around Hub, but they would have to be made from
existing maps and modified like in [1]. Obviously they can't be too complicated because
of the technical limits. I plan to make Hub Graveyard this way.
[3] Creating new graphics for the sceneries made like in [1], but it would require players
to download the Hub RPG graphics pack or all they would see in place of the new graphics
would be red rectangles with question marks.
Horatio:
What kind of new graphics will it be and who will be in charge making them, JovankaB?
JovankaB:
It could be town scenery objects. But I don't know if there will be any new graphics in the Hub.
It's a lot of work and it won't be added just for the sake of Hub looking different, there would
have to be a good gameplay or town theme / story reason for this. IF it would be really needed,
then we can worry to find someone to make it.
Wieprz:
Will the amount of Houses for "special" characters be Limited? or ecery char will be able to have one?
Also there will be special places to wander off? like unique caves to find someone or something like that?
JovankaB:
--- Quote from: Wieprz on May 31, 2012, 10:02:57 pm ---Will the amount of Houses for "special" characters be Limited? or ecery char will be able to have one?
Also there will be special places to wander off? like unique caves to find someone or something like that?
--- End quote ---
There will be practically no limits in real estate, a single person could even own all buildings in theory.
But it's hard to imagine such situation. Town will start with all buildings in hands of chars controlled
by GMs (I call them GMNPC). They won't be interested in selling them probably, so you can't just
grind caps and hope to buy something from a GMNPC. If a building will be acquirable, then there will
be specified conditions for this. It may be solving some town mystery for example. Only GMs will know.
Obviously it will require to be present in town often (or a bit of luck), because GMNPC are just normal
chars and won't be available all the time. People running some interesting projects may also have
easier way to acquire some but it won't be guaranteed.
There will be some locations outside Hub that will be part of the project. I didn't think much about it
yet except for the Hub Graveyard with graves of characters that died (forever) in the project
(GMNPCs would die in some cases, players controlling a character also could decide about its death).
Adding a gravestone with description is little work for GMs and it's a nice detail IMHO :P
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