Author Topic: 3d models development  (Read 691769 times)

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #330 on: November 23, 2010, 11:00:50 am »
if i had the texture for the guass rifle like that it would be easy to put on do u know where i can get one all i have is a pic from wiki to go by ty
dunno, I gave you that texture to show an example of a good texture in order to help you. Maybe you could rework it or something...

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #331 on: November 23, 2010, 11:26:48 am »
Speaking about textures (and colors of my APA), anybody can try to help with it's texturing. I'll accept any help (I am a bletcherous texturer).
Here it is the source texture with body parts marks. Orientation of the text shows the angle.


If anybody want to help - just post textures here or PM me.

PS helmet have no even source texture... it's absolutely free to work on.

What's wrong with this texture?
Give an idiot a carrot and he'll cut himself.

Offline Majer

  • Someone to hear your prayers, someone who cares.
Re: 3d models development
« Reply #332 on: November 23, 2010, 05:08:10 pm »
Is specular or normal mapping to be supported? It would solve problems with most of materials.

Also, do you happen to have any model preview software? For texturing purposes?

Offline Gray

  • Moderator
Re: 3d models development
« Reply #333 on: November 23, 2010, 08:06:50 pm »
What's wrong with this texture?
Nothing. It's a Van Buren Power Armor texture. I use the same UVW map to APA.

Offline Majer

  • Someone to hear your prayers, someone who cares.
Re: 3d models development
« Reply #334 on: November 23, 2010, 08:30:10 pm »
Also what kind of APA it is about to be?




blahhh, nevermind



« Last Edit: November 23, 2010, 08:38:34 pm by Majer »

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #335 on: November 23, 2010, 08:56:09 pm »
Well, APA texture should be darker than PA texture, am I wrong ?
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Re: 3d models development
« Reply #336 on: November 24, 2010, 12:54:14 am »
dunno, I gave you that texture to show an example of a good texture in order to help you. Maybe you could rework it or something...

 I was hoping that you could give me a program or technique you used to make this texture its great and its detailed please help

Offline Gray

  • Moderator
Re: 3d models development
« Reply #337 on: November 24, 2010, 08:55:41 am »
Well, APA texture should be darker than PA texture, am I wrong ?
Just repaint body parts with proper colors and it will be the APA texture. Just to it good looking and that's all.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #338 on: November 24, 2010, 09:07:17 am »
why don't we edit some F3 3D models?

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #339 on: November 24, 2010, 09:15:11 am »
It feels like that would violate some copyright laws :P
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #340 on: November 24, 2010, 09:47:38 am »
It feels like that would violate some copyright laws :P

Perhaps, but it's a exciting way to learn about texturing and animating by reverseengineering them, especially if you know the basics.
Also, you're not obliged to publish them as your own work anyway.

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #341 on: November 24, 2010, 12:07:59 pm »
Speaking about textures (and colors of my APA), anybody can try to help with it's texturing. I'll accept any help (I am a bletcherous texturer).
Here it is the source texture with body parts marks. Orientation of the text shows the angle.


If anybody want to help - just post textures here or PM me.

PS helmet have no even source texture... it's absolutely free to work on.

How about something like this?
Give an idiot a carrot and he'll cut himself.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #342 on: November 24, 2010, 03:48:56 pm »
Sweet, texture looks good here, would be nice to see it on the APA.
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #343 on: November 24, 2010, 06:19:49 pm »
How about something like this?
Very nice texture, but it looks like a PA, not APA texture to me.

Offline Pryszczu666

  • "And if you gaze for long, into an abyss..."
    • Fonline: Wasteland 2155
Re: 3d models development
« Reply #344 on: November 24, 2010, 07:21:43 pm »
Definitly PA if you ask me... There is that valve thing in the back...