Author Topic: 3d models development  (Read 691222 times)

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #345 on: November 24, 2010, 07:26:34 pm »
It's an artistic impression ;)

The APA was made after the war so I wanted it to have a more modern look and at the same time to be a bit wastelandish.

I've replaced the retro ruber-hose-joints with a cyberpunk metal-machine-electronic-thing and made the rest in a unpainted, brushed metal look, Boba Fett style.

That's how I think it would look.
I can give it another shot making it more plastic like.

ADDED:
I did use the PA texture layout and elements, if there is another UV layout then post it. Making a texture and then making uvs based on the texture is a bit silly.
 
« Last Edit: November 24, 2010, 07:39:42 pm by wezu »
Give an idiot a carrot and he'll cut himself.

Re: 3d models development
« Reply #346 on: November 24, 2010, 08:06:13 pm »
Typical mistake: APA does not have the mask, it is a normal helmet. Back side is just covered by shoulders. It's ugly, because it's still completely untextured.It lloks pretty, but it's completely wrong (in addition to it's incompatibility), especially the helmet. My only "fail" is wrong colors, it will be fixed on a final texturing stage.


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Model in center is perfect, is it your work?

Offline Gray

  • Moderator
Re: 3d models development
« Reply #347 on: November 24, 2010, 10:40:52 pm »
How about something like this?
Awesome Power Armor, but it is not dark enough for APA.
But as a re-texture for PA it is awesome:

Hands, shoulders, feet and helmet are textured by old Van Buren textures. The new one looks much better.
May I ask you to retexture the rest parts of PA with the same style? As I understand, you have the source textures.
I have a future plans to fix VB PA to it's normal shape. So good textures will be the great help.

Model in center is perfect, is it your work?
Do you see just the colors, not the shape? Should I repaint my model with coal-black and coyote-brown colors to make it "perfect"?

Re: 3d models development
« Reply #348 on: November 25, 2010, 08:22:22 am »
Quote
Do you see just the colors, not the shape? Should I repaint my model with coal-black and coyote-brown colors to make it "perfect"?

Yup, do this please because your way of texturing obviously destructs lots of people. Just make it black and glossy please
« Last Edit: November 25, 2010, 09:58:47 am by Anuri »

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #349 on: November 25, 2010, 09:52:32 am »
May I ask you to retexture the rest parts of PA with the same style? As I understand, you have the source textures.
Sure, just tell me the names (or pattern of names) of the textures you want me to pimp.
Give an idiot a carrot and he'll cut himself.

Offline Gray

  • Moderator
Re: 3d models development
« Reply #350 on: November 25, 2010, 11:49:11 am »
Sure, just tell me the names (or pattern of names) of the textures you want me to pimp.
Sure.
FeePowerArmor_default_LG.tga
HanPowerArmor_default_LG.tga
HeaPowerArmor_default_LG.tga
ShoPowerArmor_default_LG.tga

Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #351 on: November 25, 2010, 03:57:10 pm »
Not sure if the tone matches 1:1 but for now it's the best I can do, the helmet will probably need some more love.






Give an idiot a carrot and he'll cut himself.

Re: 3d models development
« Reply #352 on: November 25, 2010, 04:11:51 pm »
Very nice job. I think it would work for APA texture as well with photoshop colorizing tool. It's easy to manipulate so we can make few versions and cast a vote. About Gray APA - very nice model, and helmet is also ALMOST perfect. I just think forehead need a bit love and it should be little more wider.

I'm still learning to hand paint textures with photoshop, so maybe in near future I will be able to help makin' these looks way better.
« Last Edit: November 25, 2010, 04:15:19 pm by SmartCheetah »
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'cause I ain't your fucking brother.
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and your skins an ugly color!

Offline Gray

  • Moderator
Re: 3d models development
« Reply #353 on: November 25, 2010, 06:18:58 pm »
Not sure if the tone matches 1:1 but for now it's the best I can do, the helmet will probably need some more love.
Awesome.

I've changed some elements, but generally it is much better then I can do.
It will be a really good basement for APA texture, thanks a lot.

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #354 on: November 25, 2010, 06:21:31 pm »
Oh damn, it looks really good! Way better than VB PA ;p
Can't wait to see APA ! (and CA)
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Offline wezu

  • Flamin' Troll
Re: 3d models development
« Reply #355 on: November 25, 2010, 06:37:21 pm »
Damn, that does look good ;D

I can make a small tutorial on how to turn a 'vanilla' texture into something better, it really is easy you just need a good base texture (like metal in this case - google can provide them in any amounts) and some know-how.  Someone interested?
Give an idiot a carrot and he'll cut himself.

Offline runboy93

  • 'Insanity'
    • MyAnimelist Profile
Re: 3d models development
« Reply #356 on: November 25, 2010, 07:03:05 pm »
Good job as always :D
Just keep going.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #357 on: November 25, 2010, 09:17:02 pm »
holy poop that armor is awesome ^^ nice job
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Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #358 on: November 25, 2010, 09:21:16 pm »
Van Buren's Power Armor texture wasn't finished anyway. It has been a very early wip.

The new texture is really good.

Offline Gray

  • Moderator
Re: 3d models development
« Reply #359 on: November 25, 2010, 10:22:04 pm »
Lexx, got you again! Haven't you tested my early export of APA yet? I have no information about it since april! >:(
Just tell me, is it functional?

P.S. End of work on the Metal Armor is near.

The textures are a little dirty, but the mesh is complete.
« Last Edit: November 25, 2010, 10:29:10 pm by Gray »