Author Topic: 3d models development  (Read 676967 times)

Offline Izual

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Re: 3d models development
« Reply #75 on: May 03, 2010, 01:48:23 pm »
Skejwen is away this week, grab some more patience ;p
My Youtube channel.

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Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #76 on: May 03, 2010, 11:12:17 pm »
but my mom says I can only have so much patience a week :(

//when is he coming back :(
« Last Edit: May 09, 2010, 03:49:32 pm by bikkebakke »
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Offline skejwen

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Re: 3d models development
« Reply #77 on: May 10, 2010, 12:13:57 pm »
Sry I was on little trip since last two weeks - I'll try to update everything asap
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #78 on: May 10, 2010, 09:35:37 pm »
fiiiiiinally you are back :P

I still got some models left, but I'm not sure on how to do complete them :/ there is only texturework left but I'm not sure how to do better texture :/
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Offline Haraldx

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Re: 3d models development
« Reply #79 on: May 10, 2010, 10:40:43 pm »
Well, I made the Handle for smartcheetahs (or whoevers spear it was) spear smaller, I don't think it really needs a pic, If I'm sure the poly count is the same.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #80 on: May 12, 2010, 12:50:27 am »
Okay so.... Does anyone have van buren's critters models in other than .MAX format? If yes, can you upload it somewhere or send it to me? Ive tried to find a converter, but didn't manage.

Since theres not much to do left when it comes to weapons, i was trying to work with human body models. Yet - those models need to be done with van buren animations etc so i wanted to take a look at it. But i have only blender and wont buy 3dsmax just to convert these models.

And by the way - if anyone knows anything worth mentioning about these models/ ideas how to make now ones out of these / knows some awesome tutorials about making 3d characters etc, I would appreciate for any advices.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #81 on: May 12, 2010, 10:08:31 pm »
as for 3d max, there are always.. other ways to acquire it >,>

//where are those models of wich you speak of?

Thank you
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« Last Edit: May 12, 2010, 10:54:03 pm by bikkebakke »
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Re: 3d models development
« Reply #82 on: May 12, 2010, 10:47:34 pm »
Yeah - don't really want to solve the problem *that* way.

And the models are here:

http://www.fonline.ru/forum/showthread.php?t=14328

Re: 3d models development
« Reply #83 on: May 21, 2010, 02:48:33 pm »
Yeah - don't really want to solve the problem *that* way.


i checked google and read that you can download a trialversion of 3dMax.
Normally you will be able with this to export the .Max files into something that is compatible with Bender.
You can use it 30 days, and i think its enough time to export the modells.
But i just read it so i can not give you a guarantee....

Try this link if you want:
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450

I hope it will help you!

How i learned to love the bomb...

Re: 3d models development
« Reply #84 on: May 23, 2010, 04:47:08 pm »
Those interested in creating more 3d models:
Quote
Sculptris 1.0 has been released!

Grab it here: www.sculptris.com


As some of you know, vrav, myself, and a few others have been beta testing this app for a while now, and are excited to see it released. The amazing DrPetter has coded the entire app from the ground up in these past few months, and has been so kind as to take a great deal of suggestions from the testers and implement them into the package. If you tried any of the alphas let me just say that the app has evolved tremendously sense them, and aside from the basic UI is hardly recognizable in its feature set.

So now to get us started, here's a some info to get everyone up to speed:

What is Sculptris?
Sculptris is a free 3D sculpting and painting application whos primary strength lies in its ability to dynamically tessellate a mesh while being sculpted on. This means that you can start with a simple shape like a sphere and pull out entire limbs from it, and Sculptris will automatically add geometry as needed.

Is it competitive with what you get in ZBrush/Mudbox/3DCoat?:
Sculptris has many of the same functions you'd find in traditional sculpting packages such as lazy mouse/stead stroke, transpose-like rotation/scale/move, masks, various camera settings including snap-to-axis/trackball/gimbal, full mesh or brush-based decimation, etc.
However it cannot handle the same amount of geometry these other packages can, and as such is recommended as a complementary application as opposed to a replacement.

Can it bake maps from high to lowpoly?:
No, But their are other very competent free apps like xnormal that already handle this.

Can I import/export non-triangulated meshes?:
You can import quad or quad+tri mixed meshes and it will export them as the were on import, so long as when sculpting you do not use dynamic tessellation (which will triangulate the whole mesh).

Any videos of Sculptris in action?:
Yes, here's a few:
http://boards.polycount.net/showthread.php?t=73024
http://vimeo.com/11861113
http://vimeo.com/11861113

And for those of you who have used Sculptris alpha3, what's new?:
Way too much to list, but a general breakdown:
-Paint colors/bump/materials
-multi-object support
-whole mesh reduction/decimation and subdivide
-New camera control system
-Improved detail reduction brush
-Improved Hide and mask functionality
-clay brush
-lazy brush
-Brush alphas
-Material browser
-camera snap-to-axis
-Anti Ailiasing slider
-'Unify tool settings' toggle
-beautify/relax toggle
-FOV slider
-Import/export quad and mixed meshes
-'lock plane' on flatten

I believe our modellers should look at this program. You can make pretty low poly models with it (and decraese polygons by some other software) while it's pretty easy. It might be awesome for making critters, I believe.
Some screenies of people work over two days. Just look what this baby can do:




« Last Edit: May 23, 2010, 04:49:01 pm by SmartCheetah »
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Re: 3d models development
« Reply #85 on: May 23, 2010, 06:26:20 pm »
@Greencell - Cheers :)

@Cheetah - Looks fantastic. I'll have to try it out. Unfortunately im really busy right now :/

Offline Berko

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Re: 3d models development
« Reply #86 on: May 23, 2010, 06:42:40 pm »
I'm not 3D modeler but i think to use automation to transform high poly model to low poly model is a bad idea especially when this model will be used for animation (non static model). I think it's a bad idea because your low poly model will result as a bad model which have to be reworked/optimized before animation. But this software (like Zbrush) is very good to transform low poly in high poly and after to work with texture or displacement mapping for very good render with a low poly model. So thank you very much to share it, it's free for now and look as awesome as ZBrush for sculpting, I will test it now.
~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~

Re: 3d models development
« Reply #87 on: May 24, 2010, 03:06:30 am »
After a while messing in this program I can say that...It is wonderful. Especially because you CAN force it to convert into low poly (and it still looks fine!)
Moreover - "painting" it with texture is really cool feature. I believe it can be used very effectively.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline skejwen

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Re: 3d models development
« Reply #88 on: May 25, 2010, 07:19:45 pm »
Ok - I updated wiki a bit, please modellers check it!

/skejwen
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Re: 3d models development
« Reply #89 on: May 25, 2010, 07:51:45 pm »
If anyone actually have my models - please, reupload 'em. I had a dics format so I'm left with nothing. And I see that Skejwen asked for uploading 10mm pistol. Sendspace link is already dead so...

Thanks Haraldx!
Skej - Here's the pistol \/
« Last Edit: May 25, 2010, 08:11:40 pm by SmartCheetah »
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!