I have the models off Jotisz, which I'll remap over the next couple of weeks. I'm quite busy at work this week, and maybe next too, so it'll probably be a few little chunks of activity, with gaps in between. If I seem to disappear for a week, it's not a permanent disappearance - I will reappear with things done.
For female bodies, the "normal" body is the Fallout 2 type one (San Francisco woman, and woman in black dress), which is quite different, so probably wants matching closely. For fat / weak, yes - I think we can make a little change from sprites - but like Graf says, the VB ones were a bit TOO severe with changes. The weak one should probably be only slightly thinner, though perhaps the fat one should be "Vic sized"? Would people find this model useful in game? i.e. "Big fat mom" working in the diner etc
For the shader thing, opening the .fx files in wordpad, they're "human readable" - well annotated and editable as text files. The bloom is, as noticed, far too much, but proof that it can work, so a subtle version of the same could be very good. Perhaps adjusting some numbers in the .fx file will do this.
I wonder if it reacts to the material settings from the models, or could be made to react to a specular map? We don't want cloth to shine like metal. Maybe someone wants to do some experiments with these, and see if they can get something that works well. Once we get the lighting right, we'll probably need to adjust all the textures (and possibly materials in the models) to match, so maybe someone wants to volunteer to try and work on this quite soon, while there are still a comparatively small number of textures / materials that would need changing.
Glasses and bike look really nice. Probably worth adding black sunglasses too.