Author Topic: 3d models development  (Read 672947 times)

Re: 3d models development
« Reply #1365 on: April 29, 2011, 11:35:03 pm »
Cookie ;D

Tex:32x32 Tris:44 < I will mention only the example of the alpha channel would be only 2 tris.
3dsmax7: https://rapidshare.com/files/459803183/cookie.rar
where did you find 44 tris there?! I've counted only 8, ok lets suppose its doublesidsd - 16 then...

and as I see nobody knows for sure about alpha usage ... thats pity. well, as I see some of White tiger's  models were accepted with alpha - I'll do the same :)

Re: 3d models development
« Reply #1366 on: April 30, 2011, 12:48:50 am »
where did you find 44 tris there?! I've counted only 8, ok lets suppose its doublesidsd - 16 then...

and as I see nobody knows for sure about alpha usage ... thats pity. well, as I see some of White tiger's  models were accepted with alpha - I'll do the same :)

About the alpha channel like no one can say. Most likely the engine allows it, but running the models with the alpha yet problematic.
Models with Alpha I rework the ordinary now.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1367 on: April 30, 2011, 01:30:24 am »
Tris = Triangle or sometimes are called Poly faces/Faces but that is not the same as Polys

3dsmax show statistics

actually a triangle is the same as a polygon: wiki: polygon
but its a bit misleading since a polygon doesn't have to be a triangle.
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1368 on: April 30, 2011, 01:32:13 am »
where did you find 44 tris there?! I've counted only 8, ok lets suppose its doublesidsd - 16 then...

and as I see nobody knows for sure about alpha usage ... thats pity. well, as I see some of White tiger's  models were accepted with alpha - I'll do the same :)

Dont forget the sides, unless its a 2d cookie, expect to find a bunch of triangles on the sides since have a 'c' shape.

//bah sorry for doublepost, forgot i just wrote one >_>
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: 3d models development
« Reply #1369 on: April 30, 2011, 01:57:48 am »
Dont forget the sides, unless its a 2d cookie, expect to find a bunch of triangles on the sides since have a 'c' shape.

//bah sorry for doublepost, forgot i just wrote one >_>
you are right :) but for me they're completely useless - nobody ever will notice its absense  :P

ok, I'm reworking alien blaster with no-alpha, just to be sure it will run in-game.

Re: 3d models development
« Reply #1370 on: April 30, 2011, 04:12:03 am »
cookie without no thickness. tris:20.
3dsmax7: https://rapidshare.com/files/459858696/cookie20tris.rar

actually a triangle is the same as a polygon: wiki: polygon
triangle are 3 edges but polygon to be more edges.
but its a bit misleading since a polygon doesn't have to be a triangle.
ooh.... all polygon consists of a triangles
maybe this video can help to u more understand 3d terms
« Last Edit: April 30, 2011, 04:32:51 am by Mr_Gazo »
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Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #1371 on: April 30, 2011, 08:06:37 am »
All this new stuff looks so good. I need to kick myself in the arse and get mine finished too :D

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1372 on: April 30, 2011, 09:39:47 am »
I made a hatchet and a primitive tool some time ago, anyone need it? [video on my YouTube chanel and Moddb page]
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1373 on: April 30, 2011, 12:25:45 pm »
Super Stimpak without alpha channel  pollys 78 verts 74 3dsmax11




http://www.mediafire.com/?edw3wszam7bfrzu
« Last Edit: May 01, 2011, 12:36:30 pm by White tiger »

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1374 on: April 30, 2011, 01:20:30 pm »
cool, i like the stim

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1375 on: April 30, 2011, 01:24:50 pm »
made jet cure, gonna make a screen later.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1376 on: May 01, 2011, 12:15:12 pm »
Rad-X
Polys 10
Tris 28
Edges 24
Verts 16
3dMax11     http://www.mediafire.com/?dqi848gr73jcbvl




« Last Edit: May 01, 2011, 12:36:06 pm by White tiger »

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1377 on: May 01, 2011, 12:21:59 pm »
awesome job man, but please don't change the subject
let it remain "re: 3d models development

Re: 3d models development
« Reply #1378 on: May 01, 2011, 01:28:00 pm »
Healing Powder



polys 36
tris 51
edges 64
verts 31

http://www.mediafire.com/?2yd8pefko717m34      3dmax11


Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1379 on: May 01, 2011, 09:25:47 pm »
Jet cure




Sorry for the late response, just not having much time. Download link coming up later, still got no time.

36 vertices, 66 edges, 32 polygons


Right now working on booze, beer, antidote, rot gut and Nuka Cola. stay tuned.
« Last Edit: May 01, 2011, 09:28:40 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.