Author Topic: 3d models development  (Read 677641 times)

Offline Graf

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Re: 3d models development
« Reply #1335 on: April 28, 2011, 11:22:55 am »
I'd like to remind, that there's still a few weapon models which are missing. So, if you have some spare time, please work over them.

Also, I'm curious, what developers would say about of making consumables and skill books in 3D? I've added a section on 3D graphics tracker, in case anyone want to make these things.

Offline Lexx

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Re: 3d models development
« Reply #1336 on: April 28, 2011, 11:26:13 am »
My personal opinion about it is, it could be done. If we can see weapons in players hands, we could as well show every other generic item. It should be a bit more generic then, though. As example, all the different flask items... they differ just in very minor details and are really small. No need to have 100 unique item models for them.

Re: 3d models development
« Reply #1337 on: April 28, 2011, 12:33:53 pm »
Just a quick look at the page they look pretty easy check it some Rad-X

Most of the models have simple shapes for example Cheezy Poofs, Box of noodles, Television dinner are just a simple box with 4 vertex. The drinks have similar shape all. About the books well they wouldn't look good as a box only but the gun magazine could be one it doesn't have a hard cover.

Offline Lexx

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Re: 3d models development
« Reply #1338 on: April 28, 2011, 01:10:56 pm »
Ammo could look like the ground item: A simple greenish box of amunition.

Re: 3d models development
« Reply #1339 on: April 28, 2011, 01:24:48 pm »
Well this would be easier then making a fallout tactics like approach and making them have different look it would be less vertex too though I have no idea how much it would slow things down but checking out an event which ended with tons of stuff on the ground... making them all different would make the game lag I fear. Maybe they could have letters on them as texture saying what type of ammo it is.

Offline pistacja

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Re: 3d models development
« Reply #1340 on: April 28, 2011, 02:29:56 pm »
I don't see a point in that. Items like radX will be 1pixel size even at over-zoom. 100 more or less icons is nothing, but 100 more meshes can make fps really drop.
Items on the ground don't need to be 3D. They are not animated, they are viewed from one angle only, they don't change - 2D is the right ammount of D they need.

Offline Johnnybravo

  • Hey there!
Re: 3d models development
« Reply #1341 on: April 28, 2011, 04:39:14 pm »
They can be zoomed on, but so do all other scenery, I think it should be 2D as long as all other static scenery is 2D as well.
Not sure about weapon pickups though, because prerendered images might look bad.
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Offline Graf

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Re: 3d models development
« Reply #1342 on: April 28, 2011, 05:02:32 pm »
Pistacja has a good argument, which sounds reasonable, so I also think that we sould leave all books and ammo in 2D. But anyway, I think that consumables should be 3D, because they can be hold and used by the players.

Re: 3d models development
« Reply #1343 on: April 28, 2011, 08:12:09 pm »
http://www.mediafire.com/?d70s8csovu2dq4s  - 3d max




Hello there.
I made 3d model Roentgen Rum with texture 128x128 .    polys 60 verts 32  Maybe need to do less polygons?

PS My English is terrible ))))  
« Last Edit: April 28, 2011, 08:49:41 pm by White tiger »

Offline Gray

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Re: 3d models development
« Reply #1344 on: April 28, 2011, 08:43:05 pm »

Hello there.
I made 3d model Roentgen Rum with texture 128x128 .    whether it is necessary less than polycount?  
PS My English is terrible ))))  
Excellent. Welcome aboard.
PS. Which one is your native? Russian? German? Spanish? French?
If Russian - you may contact with me or Graf.

P.P.S. I am a lazy bastard ;D

https://rapidshare.com/files/459653805/Chem_mentats.rar
2 minutes work
« Last Edit: April 28, 2011, 09:07:49 pm by Gray »

Re: 3d models development
« Reply #1345 on: April 29, 2011, 12:52:11 am »


Offline vedaras

  • King of the wasteland
Re: 3d models development
« Reply #1347 on: April 29, 2011, 06:49:30 am »
hehe thats why we need new people, when they come they work so fast :D Good job tiger.

Re: 3d models development
« Reply #1348 on: April 29, 2011, 01:07:03 pm »
 :D


Low polygon model for the pistol, 14mm.
I think for its size in the game, do not need more points. Is this true?

http://www.mediafire.com/?sl9v3922gv2ga49  - 3ds

« Last Edit: April 29, 2011, 01:10:13 pm by White tiger »

Offline Lexx

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Re: 3d models development
« Reply #1349 on: April 29, 2011, 01:23:34 pm »
That's pretty nice looking. All of the models.