Author Topic: 3d models development  (Read 677651 times)

Offline Graf

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Re: 3d models development
« Reply #1305 on: April 05, 2011, 09:20:08 pm »
I'm sure, that you shouldn't worry about that kind small things. You can barely mention it at 1000% zoom, so no one will be able to see it ingame even at 400% zoom.
On topic, looks very similar to the original one, exactly what we need. Good job, Harald  :)
P.S. Take a look at LSW and Bozar on the tracker.

Re: 3d models development
« Reply #1306 on: April 05, 2011, 09:22:34 pm »
And again the 400% zoom speech.OK well I ain't going to argue with you.It looks good enough . Anyway after they will be ingame everyone will be able to retexture how they want.

Offline Haraldx

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Re: 3d models development
« Reply #1307 on: April 05, 2011, 09:25:12 pm »
Sent to Graf. LSW and Bozar looks epic- just like the real in-game sprite!
Now, we just need Gauss Pistol and we are good to proceed! EPIC!!!  8)
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1308 on: April 05, 2011, 10:27:39 pm »
For estetic purposes.A 100 years old gun must have atleast 1 scratch of rust.
Yeah, it indeed is 100 years old, especially if we crafted it on our workbench just a second ago. Applause for him.

Offline Haraldx

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Re: 3d models development
« Reply #1309 on: April 05, 2011, 10:39:47 pm »
Yeah, it indeed is 100 years old, especially if we crafted it on our workbench just a second ago. Applause for him.
Enough, the rust will not be added, end of sentence! Better comment the model.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline pistacja

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Re: 3d models development
« Reply #1310 on: April 06, 2011, 09:33:14 am »
Sent to Graf. LSW and Bozar looks epic- just like the real in-game sprite!
They use the icons for the textures, that's why they look alike ;)

Offline Handyman

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Re: 3d models development
« Reply #1311 on: April 06, 2011, 10:40:08 pm »
i don't remeber what was told about adding new weapons while we will use 3d, i just want to suggest to add new "thrown" weapon ! :


Sorry for big pic
Why would you argue with someone, while you can kill him.

Offline bikkebakke

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Re: 3d models development
« Reply #1312 on: April 07, 2011, 12:48:04 am »
Would make sense for tribals and such, but I think the devs want to focus on original weapons only atm.
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Offline Surf

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Re: 3d models development
« Reply #1313 on: April 07, 2011, 10:21:55 am »
A bow is not a "thrown" weapon.

Offline Solar

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Re: 3d models development
« Reply #1314 on: April 07, 2011, 01:42:36 pm »
A bow is not a "thrown" weapon.

Depends what you do with it ;)
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Re: 3d models development
« Reply #1315 on: April 07, 2011, 02:18:15 pm »
Melee weapon? Its still good sugestion I think.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1316 on: April 07, 2011, 03:45:06 pm »
Melee weapon? Its still good sugestion I think.
If you use it to hit people with in close combat sure, also it's not a gun so can't apply for small guns. With the current skills, thrown is the best choice I think.
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Re: 3d models development
« Reply #1317 on: April 07, 2011, 04:32:29 pm »
If you use it to hit people with in close combat sure, also it's not a gun so can't apply for small guns. With the current skills, thrown is the best choice I think.


Well its not that you throw the bow.But I think that throw is the most logical choice.

Offline runboy93

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Re: 3d models development
« Reply #1318 on: April 08, 2011, 07:51:59 am »
I think too bow is ranged based weapon.
And for more closely it is "Thrown" weapon.

It just don't fit in to other categories.

Of course there could be category with name "Bow" for simply

Offline Graf

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Re: 3d models development
« Reply #1319 on: April 09, 2011, 02:43:06 pm »
After the latest update of the graphics development tracker, I've found out that there is still some weapons, which are missing/requires fixes. Here's the list of them.

Phazer - missing
Alien Blaster - missing
Plastic explosives - missing
Dynamite - missing

Pulse Pistol - requires some correction in order to fix these black things (sorry, I have no idea what's the term for it)
Pancor Jackhammer - texture improvements
H&K CAWS - texture improvements
Shovel - missing UV maps
magnum revolver - texture improvements (mostly about of the butt-stock)
Gatling Laser - texture improvements
PPK12 Gauss Pistol - missing UV maps (modelling - by IvanSyomin)
« Last Edit: April 12, 2011, 09:43:32 am by Graf »