Author Topic: 3d models development  (Read 678608 times)

Offline Haraldx

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Re: 3d models development
« Reply #660 on: February 04, 2011, 03:28:57 pm »
But there is another possibility. I might do 6-8 basic ones (Pale, normal, black, tanned etc.) + tatooed one for all of them. From original Fallouts perspective tattoos will be really small so it shouldn't matter whatever they will be. Probably some tribals. I can also try making two versions. Low tatooed guy + heavy tattooed guy for every skintone.
Later on I'll send some fruits of my work but first I need some feedback about tattoo idea.
Slavers anyone?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Gray

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Re: 3d models development
« Reply #661 on: February 04, 2011, 04:25:53 pm »
But there is another possibility. I might do 6-8 basic ones (Pale, normal, black, tanned etc.) + tatooed one for all of them. From original Fallouts perspective tattoos will be really small so it shouldn't matter whatever they will be. Probably some tribals. I can also try making two versions. Low tatooed guy + heavy tattooed guy for every skintone.
Tribal and jakudza, as minimal.
And yes, 6 tones are more then enough. Pale, yellow, normal, red, tan, black.
Slavers anyone?
AFAIR, slaver tattoo is a small mark on a face.
« Last Edit: February 04, 2011, 04:29:03 pm by Gray »

Offline Surf

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Re: 3d models development
« Reply #662 on: February 04, 2011, 04:45:34 pm »
It's just a small tattoo on the forehead, yes.

Offline Haraldx

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Re: 3d models development
« Reply #663 on: February 04, 2011, 05:30:43 pm »
But slavers got the tatoo! It would be cool to actually know who is a slaver, by just looking at the guys head! It would also make sense to add the reputation drop to those who shoot slaver players.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Alvarez

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Re: 3d models development
« Reply #664 on: February 04, 2011, 05:40:23 pm »
Yakuza tattoos are pretty big, but they are under their leatherjackets. And they wear hachimakis sometimes (headbands)

Re: 3d models development
« Reply #665 on: February 04, 2011, 05:50:17 pm »
Ok, so I've just started working on tatooed skins as well. Pretty funny thing and I'm getting better at photoshop with this :P
Very early version of Yakuza tattoo(just one arm and upper chest). Still base skin tone, so don't look for any changes here. Making all skin tones is 30minutes of work anyway.

Looks pretty messed up at long distances but I think it will do after adding more colour/burning it a bit.

But slavers got the tatoo! It would be cool to actually know who is a slaver, by just looking at the guys head! It would also make sense to add the reputation drop to those who shoot slaver players.

I believe most people will have hair so you wouldn't see anything at all :P


Edit: After looking at tribal guys in normal fallout I've started to burn muscles a little more. They will be much better visible from distance(Much closer to original)
« Last Edit: February 04, 2011, 06:08:45 pm by SmartCheetah »
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Haraldx

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Re: 3d models development
« Reply #666 on: February 04, 2011, 05:51:39 pm »
The arm/chest intersection needs some lil' tweaking. Otherwise - Excellent job!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Alvarez

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Re: 3d models development
« Reply #667 on: February 04, 2011, 05:51:42 pm »
Ok, so I've just started working on tatooed skins as well. Pretty funny thing and I'm getting better at photoshop with this :P
Very early version of Yakuza tattoo(just one arm and upper chest). Still base skin tone, so don't look for any changes here. Making all skin tones is 30minutes of work anyway.

Sweet!

Re: 3d models development
« Reply #668 on: February 04, 2011, 07:09:58 pm »
Awesome!

Offline Graf

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Re: 3d models development
« Reply #669 on: February 04, 2011, 07:14:12 pm »
I believe most people will have hair so you wouldn't see anything at all :P
Hm, maybe developers could add a script, that is changing hair-dress to the bald, when player are joining to the slavers? Seems like a reasonable addition to the slavers tattoo for me (Btw, Metzger are bald and almost all slavers over the wasteland are bald as well)
p.s. Nicely done, SmartCheetah.

Offline Haraldx

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Re: 3d models development
« Reply #670 on: February 04, 2011, 07:28:15 pm »
Oh well, was bored anyway, here's a WIP (Work In Progress) I thought you guys might like. Don't ask me about the poly count, Wings3D says so, not me. Avenger will be the same model, just different textures.
Known issues:
1. There is no handle (I don't know where is it connected so I will make it later)
2. No texture (I have textures, but the model isn't finished so I will make those UV maps etc. later)
HERE IT COMES!!!


Click the images for bigger resolution.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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Re: 3d models development
« Reply #671 on: February 04, 2011, 07:31:51 pm »
Good work so far. Could you make a rotating barrels for it?

Offline Haraldx

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Re: 3d models development
« Reply #672 on: February 04, 2011, 07:33:51 pm »
I'm not an animator :P But I could try, I just wanna know is it worth to continue the work.
EDIT: I'm not sure FOnline engine can activate animations for items...
« Last Edit: February 04, 2011, 07:37:06 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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Re: 3d models development
« Reply #673 on: February 04, 2011, 07:36:27 pm »
Of course it is worth of continuing, because now we still don't have that gun and any missing models would be appreciated.

Offline Haraldx

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Re: 3d models development
« Reply #674 on: February 04, 2011, 07:41:03 pm »
Ok, that's cool, I just wanna know 1 thing - from where does the handle come from? In the original image you can't really see it.

EDIT: Holy god, Dal made a minigun with 437 polygons? My one has 4 times less and looks almost the same! I also NEVER knew a minigun would be so easy to model, when I was modelling like for 2 days I got a head-ache of the complexity.
« Last Edit: February 04, 2011, 07:49:33 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.