Other > Closed suggestions
Death
lanzbergis:
Yes I have read it all and I still do not see why this is a bad idea.
About killing at respawn points - just make players spawn in the world map or in random wasteland location.
And all this killing at respawn or camping somewhere or whatever would be harder and risky because someone might just come and kill your char doing this stuff and then you would also feel it not just respawn and run back.
oh and about abuse of killing others for xp. you cuold just make it so that only from kiling atleast lvl 5 or higher player you get xp. and if he loses some that means you would be just shuffling xp around not gaining it if you use alts of whatever. or you can also add that the player you kill has to be higher lvl than you to get xp and the xp you get would be ten times less than he loses or something.
avv:
Why not simply reward staying alive while experiencing various hardships? It's harder to abuse.
Szef:
Losing XP with death?
NO.
Why?
Coz: 5 big gangs armed and dangereous, leveled 21lvl killers
Rest: neverending 5lvl story, killed on sight each time, exp decrease, exp decrease, exp decrease..
lanzbergis:
so yes that would make people create their gangs to stand up to them. like raiders or bos appeared because they knew its stupid to try to fight one against everybody else.
or if youre that scared then its also possible to make it that you only lose xp when ypu die when you have a red nick. or whatever.
blahblah:
Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.
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