Other > Closed suggestions
Death
Szef:
--- Quote from: blahblah on March 08, 2010, 09:36:46 pm ---Level divided by 2 (rounded down) equals how many times a RL day your character can lose experience points.
Losing levels should be allowed or else level 21 will not care anyway. % of experience points lost could be indeed just your level. So a level 18 player would not walk around so carelessly shooting shit for laughs, while a level one can die all the time without penalty.
--- End quote ---
I see you have no idea about PVP and exping in FO ^^
Big gangs gona pwn all others. Two or three big gangs. Many of them exp on firstaidbots. They don;t care about exp. There won't be any more big, strong groups, coz of absolute control of 2 or 3 provided by BigOnes. However, It's not my problem, I got my squad already. Shot at your own foot if want ^^
Sius:
Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...
Swinglinered:
How about after level 12 you get 9 lives.
*permadeath*
(So everyone makes a set of Lv12 crafters that stay at base and a disposable army of lower level guys.)
lanzbergis:
It also can be done like this:
If youre in an npc faction and someone kills you when you are not red and you didint attack first then your faction sends some squad to kill that guy also.
For example:
I am in BoS I am lvl 10 then I go to some unsafe town and run into 10 guys all lvl 21. they shoot me for teh loughs. then that guy who killed me gets a BoS squad encounter when he is in world map or maybe even in the city. theres like 6 of them with PA and miniguns and he dies. and if I am extracted 10% of xp upon death and he loses 21% then its highly unprofitable for him to shoot people for fun.
Also this would motivate people to join NPC factions not just for some professions. And people would think twice before shooting someone randomly.
But this is just an quick idea and I think if this would be thought over more than something good might come out.
And also in half a year there has been like 3 wipes :D so its stupid to say that I dont want to lose xp and grind when you already loose everything constantly. And unless you play an rpg at a table with a group of some people its not possible to make the game with no grinding because then you would hame to make an insane ammount of quests and still they would have to be dynamical because doing a hundred "go there and bring this item" quests is also grinding :D and whats with this mania that I must lvl up to lvl 21 as soon as possible and stay there forever bla bla its like the reason some people play this is that they could be max lvl and then its just boring :D
Sius:
lanzbergis the main problem is, that your faction does not care about you. Not until you are at its higher ranks which you can't be right now and even if you could it would not be a 10lvl guys task to get at such position. NCR, raider, BoS, Enclave, VC... there is none who work like you said. And it could be easily be abused just to farm such encounters.
I see the whole die=loose xp feature as the perfect way how to push people away from FO because of frustration that this would bring.
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