Other > Closed suggestions

Death

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UbiValkin:

--- Quote from: Sius on March 08, 2010, 10:03:42 pm ---Absolutely insane idea. I can't image MMO which could be running with this, not under circumstances that are in the wasteland right now. Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...

--- End quote ---
Really nice. And this:

--- Quote from: Sius on March 08, 2010, 10:03:42 pm ---But xp rates are pretty high already and reaching max level is way too easy imho and this will make it even faster so this whole punish/reward thingy might not be a good idea at all...

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Easy to solve... Make XP rates less than now in many many times. So everyone will get more XP after non dying long time.

blahblah:
Two solutions for PKers:

1) After wipe create Wasteland Alliance which would include every faction so that nobody would fight and world peace would be achieved.
2) Killing players nets you negative bonus points. So sure, you can lolkill anyone or be a badass mofo faction, but each person you kill costs you -10% to all skills and increases your PK timeout by 30 minutes. It could stack infinitely.

Nerf PvP! Enforce TB! Player houses! Axe the economy!

As for making XP rates slower you are punishing everyone except the ones you want. Powerleveling PvP gunheads already say you can get to level 21 in three days. I've been playing for three weeks and in between the three character combinations I've tried I gained maybe enough experience points to be level 16.

EDIT:
The -10% penalty would disappear after timeout ends. So you can still kill people, but not stand at gates killing everyone for two hours.

gordulan:
or you could leave the system alone for gods sake, the battle and exp system is just fine imo, just focus to balance out the weapon types ought to be a priority, and to give most high-mid tier guns a use in pvp is what i think, there is no reason to punish pvp players with a bloody -10% to all skills just because of killing someone... honestly, there's always gonna be lolkillersuntil you can have fun with the game in all possible ways, in other words, there should be more to it than pvp after you hit the mark of chaos (lvl 21)

Sarakin:
This is the worst idea Ive ever read, honestly. Its highly abusable and frustrates people even more, losing equipment is enough. On the other hand I agree with the idea that death should be somehow punishable, not only losing stuff, because a lot of people tend to walk around naked in a city full of armored to the teeth players and doing something really stupid like disassembling stuff or kicking someone :).

avv:

--- Quote from: Sius on March 08, 2010, 10:03:42 pm ---Instead of punish dieing we should reward staying alive. For every level that one manage to stay alive without dieing he gets +2% xp bonus every time he gets xp (similar to swift learner). So at 10th lvl you would be getting +18% xp bonus every time you get xp IF you manage not to die at all. But for each death its -2% from this bonus and it will stop at 0.
--- End quote ---

But what bonus should they get once they reach top level? That's where people fight most because their combat effectiveness is at its highest. Right now it is strongly encouraged to start exping an alt when top level is reached. Giving some efficient bonus from playing one character and keeping him alive would partially fix alt problem and encourage players to restrain from idiotic and suicidal actions.

One option would be that longer you stay alive and do various stuff, you gain reputation depending on your karma. If you're a bad person and do bad things and stay alive, you become a feared badass. Good characters become heroes of the people. But if you keep dying, you get disrespected loser status. The status would net better gear from npc factions, some temporary perks and so on. 

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