FOnline Development > 3D Development

Clothes and armor making - the beginning

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Luther Blissett:
Not currently, no. Two problems are 1) We can't get the original skeleton fully working in blender, and 2) We can't get blender to export a fully working x file which is compatible with the game. When I say "can't", I mean "can't yet". Hopefully it will be possible in future. Feel free to try / test these things yourself and see if you have better results than last time we tried.

Gimp is fine in place of Photoshop of course.

NastyKhan:
Ok, i made this: http://screenshooter.net/0805776/febtrkb
http://screenshooter.net/0805776/njtooqg
Clothes is texture only, while bandanna is a model + texture.

Luther Blissett:
Looking very promising. Good work.

NastyKhan:
Thanks. I think about handing it to somebody else (to rig) and continue doing next clothes set.

If so, then:
1. Who should i give it to?
2. How should i do it? Deleting everything but dwarf and bandanna and then exporting as OBJ will do the job? And what about texture? Should it include white human skin? Or have an alpha transparency in place of human skin?

Luther Blissett:
1. Not sure yet. I'd suggest to upload the files to a file hosting service, then put the link on here. That way it'll go to whoever needs it whenever they need it.
2. If possible, try and centralise the character (leave the feet at ground level, but put him at 0,0 for the other axes). Then export an obj containing just the dwarf and the hat. Use the full textures with skin and everything for now, as a .png or similar. Keep your source texture files in layers so they can be altered in future.

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