FOnline Development > 3D Development

Clothes and armor making - the beginning

<< < (14/14)

Luther Blissett:
More so than just the Supermutant, it's more the fact that we've managed to get an export from Blender working. They've always come out heavily corrupt or incompatible in the past - and there's lots of work that Lizard, Jotisz and others had done which we were unable to do anything with. From what I tested so far, I got the cleanest results from the fbx export, which seemed to import into Fragmotion seamlessly (so I could compare size against existing model, but also that's pretty much confirmation that it'll work in game).

Personally I'd leave the thread open - even though it's gone off topic a little, there's some useful things being discussed here (or we could merge this one and the other one into the "armours and clothing" and "3D models development" threads).

barter1113:
woooo I see here "mutants risign"... Cant wait to see it ingame.

Jotisz:

--- Quote from: Luther Blissett on May 06, 2012, 05:02:34 am ---Personally I'd leave the thread open - even though it's gone off topic a little, there's some useful things being discussed here (or we could merge this one and the other one into the "armours and clothing" and "3D models development" threads).

--- End quote ---
I think this above talk could be better if located in the 3D models development thread would fit there better and would keep the clothes and armor making clean.

On the note of new blender x format exporting it sounds good and saves a lot of breath. Its nice to see that it works finally I haven't tried the new blender export function but its good to know it works. I think I could set up some blend files for the existing models with rigs (like rigging the brahmin for example, or some other creatures too), it could give a chance for those who wish to try their skill on animating.

Navigation

[0] Message Index

[*] Previous page

Go to full version