FOnline Development > 3D Development
Clothes and armor making - the beginning
NastyKhan:
1. Kill me but i can't find any rigging tutorial. Just the "The very, very short guide to basic skeleton rigging".
2. I got the model pack. It's perfect, just what i was looking for :) Could i ask you however to name them? I mean - i can recognize mutie or dwarf.. but the rest might me a problem ;)
3. I was thinking about focusing on hairstyles, clothes (texture) and clothes (models). How bout that?
Thanks :)
Luther Blissett:
The other tutorials are further through the thread. I should link them all properly from the first post, shouldn't I? :)
Anyway, I'll link them all here for now.
Lizard's Blender rigging
Part One
Part Two
Even if you're going to use Fragmotion etc how I've explained later, you should read these first. They're really clear, easy to understand and should help you make sense of what I've tried to write later on.
Tommy's notes
Part one
Part Two
I wrote lots of messages to Tommy whilst he was learning some of the modelling / texturing things. He's compiled them into a helpful list of things with diagrams
My rigging stuff
Part One
Part Two
Part Three
Should take you from model to rig to game.
Jotisz's texture mapping
Part One
A good little tutorial on producing UV maps in Blender.
Karpov's specular maps
Part One
A bit of notepad magic and explanation on how to implement a specular map (shiny map) onto the models.
For the models, the names are mixed between the "codes" that experienced modders will recognise (i.e. NM_BRLP) and words. I've downloaded the same file. From left to right, we should have :
1) Child
2) Dwarf
3) Yellow top and grey trousers farmer / peasant and any others of this posture
4) Mordino guard
5) Ghoul
6) Loser
7) Man in tuxedo and others of this posture (i.e. NCR "stickman" police")
8) Old man
9) Fat man
10) Strong body type (boxer and mobster)
11) Hero
12) Supermutant
13) Default female
Hopefully that all makes sense :)
Hair and clothing models definitely - clothing textures, if you can wait a couple of days I'm going to try and "projection paint" everything from the sprites - then there'll be a really clear framework to work from :)
[edit] Also, beards.
NastyKhan:
Thanks.
You always write so much? :P
Luther Blissett:
Hahaha. Not always, but it does seem to happen quite a lot. I'll try a shorter version.
Alternative response to previous question :
1) Same thread, lower down.
2) (l-r) Kid, dwarf, peasant, guard, ghoul, junkie, tux, old, fat, strong, hero, mutie, woman.
3) Yep, not yet, yep.
:D
NastyKhan:
Hmm.. I saw some tutorials about parenting and creating bones in Blender before. I also tried it myself, with success. Is it possible to do the whole "rigging work" in blender and gimp? I'd like to avoid installing any further programs.
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