FOnline Development > 3D Development

Clothes and armor making - the beginning

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NastyKhan:
Roger that.

Centralizing would be difficult though, because "origin point" (which is used to position the object) is far beyond the dwarf for unknown reason. So i will do it "more or less".

Anyway, here it is:
http://www.sendspace.com/file/rl3c6t
- OBJ file (dwarf + bandanna)
- MTL file (have no idea what it does btw)
- texture for bandanna
- texture for dwarf with human skin
- texture for dwarf without human skin

I'll be glad if someone check if am i doing things right.

barter1113:
Nice :)

Jotisz:
MTL files contain material datas. They are needed for the textures.
I like how you made it I will check in a fallout like camera setting how it looks like.

Lizard:
The texture looks good for starts, but try clone brush with material. Also, the dwarf mesh is clipping with the bandanna. When making clothes try selecting body parts, (face select then C, leftclick to select, middle wheel roll to scale "brush", middle wheel click to deselect) copy, (Ctrl+D) upscale (S) and separate (P) by material.

NastyKhan:

--- Quote ---The texture looks good for starts, but try clone brush with material.
--- End quote ---
Will do.


--- Quote ---When making clothes try (...)
--- End quote ---
I must admit i didn't know about separate function. Thanks.


Edit:
I fixed the mesh.
http://www.sendspace.com/file/eeexcr
http://www.sendspace.com/file/w8ic6j


About texture.. What exactly do you mean?

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