I think that char is a bit hard to play for a beginner. I think some thing like this would be better for them.

Reason for skills:
Throw is one of the combat skills that are easy to manage. To get weapon player should look for a flint make a tool look for wood cut some then head to a mine and get ore. Soon he will have some throwing knives, also no matter if throw is 100 the player can still get a basic fire arm training from gun runners to get +15% to small guns thus making it 60.
Big guns this skill is quite powerful although he won't be as good as a PVP player if he gets in a troubled enc he could still have some chance with an m60.
Small guns most common weapons 110% skill is enough for burst attacks and non aimed shots.
Fa and Doc these skills are useful for all.
Outdoorsman 120 from that skill will help the new guy avoid quite a lot of encounters this is the primary skill to boost.
Repair 50% should be enough for basic crafting skills yeah no blueprint learning but I think for starting out its better to see the basic and have a character that can do pretty much all thing without extras.
Trait choice: Fast shot and good natured so the player can find a companion and be able to shoot relatively a lot.
From Perks I suggest bonus move for one reason I wish to believe that new players played fallout 1-2 and familiar at least a bit with TB combat. This could give them a lot of help.
Alternatively to help starting it could be ok to rise unarmed to 80 and let fa and doc be 71-71.