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Author Topic: The good things that happened.  (Read 1517 times)

Michaelh139

  • Goin for 900,000...
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The good things that happened.
« on: April 03, 2012, 09:49:01 pm »

Thread to thank the team for what the features they added that are great and other things.

1.  The new AC system is awesome, sneakers can't touch me because their skill is so low, so long as I am on the move!  Also at long range people can't touch me with their puny laser rifles and snipers :D.

2.  The new follower system is amazing, although the loyalty system still needs some work the new amounts is kick-ass.  Companions are pretty bad-ass too.

3.  The extra 3 levels and perks are pretty neat.  Perks still need some work but it seems to be going in the right direction.  And we can finally have real tanks.

Post your own.  Also, I know I'm tempting fate here, but please don't say fast relog is good feature... for my sanity.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Termap

  • The King of Cleverness
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Re: The good things that happened.
« Reply #1 on: April 03, 2012, 10:12:05 pm »

I finally stopped playing.
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Gob

  • The Good
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Re: The good things that happened.
« Reply #2 on: April 03, 2012, 10:28:12 pm »

I want a companion  :'(  :'(  :'(
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Wichura

  • High-Tech Troll
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Re: The good things that happened.
« Reply #3 on: April 03, 2012, 10:30:59 pm »

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Nie biegaj za stadem.

Michaelh139

  • Goin for 900,000...
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Re: The good things that happened.
« Reply #4 on: April 03, 2012, 10:34:43 pm »

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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

BenKain

  • Independent Developer
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Re: The good things that happened.
« Reply #7 on: April 03, 2012, 11:04:01 pm »

I wana thank them for the Tobacco and Cig machines, it makes cig drug builds much more plausible. I think the beer machine should follow this path, an unguarded but stand-alone location. 
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Re: The good things that happened.
« Reply #8 on: April 06, 2012, 02:33:46 pm »

I wana thank them for the Tobacco and Cig machines, it makes cig drug builds much more plausible. I think the beer machine should follow this path, an unguarded but stand-alone location.
cig machines? where?
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DeputyDope

  • ǝdopʎʇndǝp
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Re: The good things that happened.
« Reply #9 on: April 06, 2012, 02:44:11 pm »

cig machines? where?

tobacco farm, west of boneyard.
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Ox-Skull

  • TRH
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Re: The good things that happened.
« Reply #10 on: April 09, 2012, 04:05:11 am »

Im happy for the miscellaneous sound effects like doors and picking up items, still no chink sound though for when you are mining. :)

Support perks, now my crafter can choose mostly combat perks. :)
Did 3 untiy patrol encs in RT with 2 others, and he performed quite well.
LVL cap of 24. :D
New mining system, well it feels better to me. :)


Ambience adds so much feel of the enviroment your in.  like in NCR bazaar, needs like the chatter of people, dogs barking in Background. Things like this would immerse me more. IMO.
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Ranger of the Wastes. The Wastes still needs civilised people.
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