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Author Topic: HtH suggestions  (Read 6143 times)

DrapiChrust

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Re: HtH suggestions
« Reply #30 on: March 07, 2010, 12:45:34 pm »

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Agreed, agreed, agreed. So, implementable or not?
« Last Edit: March 07, 2010, 12:48:40 pm by DrapiChrust »
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Re: HtH suggestions
« Reply #31 on: March 07, 2010, 12:48:11 pm »

Agreed, agreed, agreed. So, implementable or not?

While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?
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Re: HtH suggestions
« Reply #32 on: March 07, 2010, 12:49:08 pm »

While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?

Nope, martial art master dealing more damage with his fingers and palms, than iron thing.
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DrapiChrust

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Re: HtH suggestions
« Reply #33 on: March 07, 2010, 01:04:35 pm »

While we're at it, can we make it so brass and spiked always do more damage than your base unarmed?

Reasonable, but it wouldn't change much. The problem with unarmed attacks is that special attacks (like haymaker, jab etc.) have an increased critical chance, while the 'armed unarmed' (knuckles, power fist etc.) have not. The real change would be if:

1.wearing knuckles, spiked knuckles or power fist would give a bonus to unarmed damage instead of having it's own damage. Now 'unarmed weapon' damage it is based on melee damage only, so i.e. strong punch is more powerful than punch with knuckles and hammer punch is more powerful than a punch with spiked knuckles.
AND/OR
2. Certain special unarmed attacks should be available with the use of an 'unarmed weapon'. i.e. jab or piercing strike (af far as I understand) are some kind of martial arts palm attacks and shouldn't be available with knuckles/power fist, BUT a strong punch or hammer punch should. If you can hit sb really hard with your fist, you should be able to attack sb really hard with your fist wearing knuckles, right?
Evantually also:
3. Player should be able to perform kicks while having an unarmed weapon in his active slot.

Generally I would see it that way:
You are wearing knuckles. You have it in your active slot. As you know a bit about the unarmed fight you have a hammer punch as first attack. If you r-click your hammer punch will turn to jab, but then the knuckles will not be visible (or be red/transparent) on the ingame hud slot (only in inventory) to indicate that you're not using THEM to attack. The same with kicks.

That would be reasonable. The question is wouldn't it (especially with the combination of run-to-hit thing) overpower the unarmed chars a bit? I think that no, but I can be mistaken  ;D
« Last Edit: March 07, 2010, 01:13:08 pm by DrapiChrust »
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Re: HtH suggestions
« Reply #34 on: March 07, 2010, 07:12:39 pm »

It doesn't make sense that a barehanded haymaker does almost twice as much damage as with spiked knuckles, I don't care who you are your fist isn't less dangerous with metal spikes.. It should ad like 2 damage to your total or something not detract 7 and your crit bonus. You'd be a lot more likely to cripple someones eyes with spikes.
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FischiPiSti

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Re: HtH suggestions
« Reply #35 on: March 07, 2010, 08:15:56 pm »

Gawd again with the realism. Its a game people, play anarchy online(sci-FI mmorpg) and theres your unarmed class build just as strong as a soldier.

Arguments like: "I should be able to kill everybody with my minigun because my crafter alt invested many hours of gamaplay to be able to build it, while my main character that uses it did absuletely nothing." ....Is not valid. I hope i dont have to explain why, but get this: The unarmed character invested just as many hours to grind up to lvl 20-ish as well.

*cough* Anyways back to topic:
I agree with Badger, but my opinion on the matter is, that unarmed needs a boost to sneak and ac, because of a slimmer body and only the opener hits should be more lethal(Silent Death), not the average hits.
Melee needs better stamina, to be able to survive and do something. The question is how this can be achieved. IMO new perks would do the trick, because perks like toughness, and dodger, well anybody can get those, and it doesnt make much of a difference :/
Everybody that has a high skill in something should be able to specialize his character somehow, to make them more powerfull, not just a higher chance of hitting, or higher chance of a succesfull use of doctor or whatever. This ofc applies to ranged characters too.

The skill requirement for HtH evade for example should be upped, so only unarmed specialisied characters could get it, and the AC boost should be much more significant that would actually mean a difference.
Sneak should be made valuable, but still have ways to counter it. The FAV penalties and the 3 hex radius thing kills the skill.
Silent Death should do a guarenteed crit, not do double damage, so the opening hit from sneaking would give a higher chance to cripple someone.

Melee characters cant use sneak, they need to rely on endurance, but they cant, because a big gunner can get the same perks as he can. Toughness and lifegiver should be tied(and scaled) to melee skill imho. But the ultimate perk for the tank would be to be able to wear power armor.
And before some ...... duh ....... *cough* sorry.. So before a big gunner comes yelling overpowered, remember, that while unarmed took perks to become harder to hit, and melee character chose perks to get more DR and HP, the ranged guys took perks to be more effective snipers/damage dealers.
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: HtH suggestions
« Reply #36 on: March 07, 2010, 08:24:45 pm »

Melee needs better stamina, to be able to survive and do something. The question is how this can be achieved.
At San Francisco or New Reno apply/reborn boxing/martial arts thing. You'll be allowed there only with very high unarmed and special STR/END/AGI. And, when you win some fights (in special created area for only that player, looks like ring) you'll get bonus to DR. But as i said, you'll need really big unarmed skill, and high STR END AGI. Also, may be, min. level. So any other character type, that focusing on other skills, like crafting, small, big, energy weapon won't get access to this.
I know, alot people was talking about New Reno boxing ring, or Junktown arena (or what was that?), and some moderator/developer said No. But this is other suggestion.
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