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Author Topic: HtH suggestions  (Read 6069 times)

HtH suggestions
« on: March 04, 2010, 04:03:38 am »

would it be possible to add the "superman" punch to HtH combat? closes distance (say 3 hex range) and has good knockdown chance but big AP cost, its a fairly simple technique to learn in real life.  or alternately add some advantage to HtH in close range, say an unarmed fighter against a big gunner, the big gunner is a sitting duck at 1 hex, the unarmed fighter should be able to hit very easily for extra damage unless the armed enemy has a handgun or Sawn-off, go for some kind of realism for Hth, in real life its a viable way to take on an armed enemy if your good and close.
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Re: HtH suggestions
« Reply #1 on: March 04, 2010, 08:36:55 am »

Big-Gunners wouldn't be to happy with that, or any other gun user. Since well. You aren't using any piece of equipement. And they are using weapon and ammo.
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vedaras

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Re: HtH suggestions
« Reply #2 on: March 04, 2010, 11:39:01 am »

unarmed fighters dont need fuckin superman punches, all its needed for hth is running to target when set to attack.
Re: HtH suggestions
« Reply #3 on: March 04, 2010, 11:43:23 am »

if I was gonna fight a guy with a gun, superman punch would be instinct, close the gap so they can't shoot you, or maybe just give kicks 2 range.
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Re: HtH suggestions
« Reply #4 on: March 04, 2010, 07:42:19 pm »

if I was gonna fight a guy with a gun, superman punch would be instinct, close the gap so they can't shoot you, or maybe just give kicks 2 range.

Equippable stilts!
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gordulan

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Re: HtH suggestions
« Reply #5 on: March 04, 2010, 07:47:41 pm »

spaceman uppercut, 50 range, 200-600 damage, +75% cth if eyeshots  ;D
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Re: HtH suggestions
« Reply #6 on: March 04, 2010, 08:03:17 pm »

spaceman uppercut, 50 range, 200-600 damage, +75% cth if eyeshots  ;D

You forgot the 95% chance for knockdown and knockout.

Anyway, having hth fighters run to their target seems fair. I mean, NPC's can do it. Why not players?
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gordulan

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Re: HtH suggestions
« Reply #7 on: March 04, 2010, 08:07:18 pm »

not needed, no player has a health higher than the 300 mark, as far as i know.
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Re: HtH suggestions
« Reply #8 on: March 05, 2010, 01:11:45 am »

I was going to make a thread for this, but it makes more sense to post it here.

DISARMING THROUGH UNARMED. It makes sense to me. Unarmed is never going to be (nor should it be) as good a damage dealer as big guns, so I figure it should have something else to make it interesting. I suggest it becomes about incapacitating players.

This is only going to be worthwhile when the 'walk at your opponent' thing is switching to running.

One attack, presumably just called 'Disarm'. It does very little damage, but a successful hit will knock your opponent's weapon on the ground and empty it of ammo. I have no idea where the ammo goes, presumably the unarmed guy will just swallow it to confirm he is really this fucking manly.
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Parowooz

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Re: HtH suggestions
« Reply #9 on: March 05, 2010, 01:12:38 am »

It's already implented. All you have to do is crit-hit his arm.
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Developers, developers, developers, developers...
Re: HtH suggestions
« Reply #10 on: March 05, 2010, 01:17:37 am »

It's already implented. All you have to do is crit-hit his arm.

And it's exactly the same as just shooting the guy in the arm. Unarmed should have a better reward for getting in that close. And having a specific attack for it means unarmed characters don't have to waste time targeting specific limbs. They can just do it and run to another guy.
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Re: HtH suggestions
« Reply #11 on: March 05, 2010, 01:17:51 am »

It's already implented. All you have to do is crit-hit his arm.

The only viable hth build is fast shot based. You do about 120-180 dmg a turn with fast shot and like 50-90 with aimed shots.
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Parowooz

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Re: HtH suggestions
« Reply #12 on: March 05, 2010, 01:20:12 am »

The only viable hth build is fast shot based. You do about 120-180 dmg a turn with fast shot and like 50-90 with aimed shots.
What? Eye hits are crucial in hth combat since you can knock out enemies easily and do good amount of dmg. This is some serious bullshit, unarmed with fast shot is fail build.
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Developers, developers, developers, developers...
Re: HtH suggestions
« Reply #13 on: March 05, 2010, 01:21:38 am »

What? Eye hits are crucial in hth combat since you can knock out enemies easily and do good amount of dmg. This is some serious bullshit, unarmed with fast shot is fail build.

lol you clearly know nothing about hth chars, go read my guide and educate yourself.
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Parowooz

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Re: HtH suggestions
« Reply #14 on: March 05, 2010, 01:25:23 am »

lol you clearly know nothing about hth chars, go read my guide and educate yourself.
Link me to your so called "guide". Ok then I challange you - my 21 lvl eye hitter vs. your fast shoter.
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Developers, developers, developers, developers...
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