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Author Topic: HtH suggestions  (Read 6136 times)

Re: HtH suggestions
« Reply #15 on: March 05, 2010, 01:26:01 am »

OH MAN YOU JUST BEEN CALLED OUT.
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Re: HtH suggestions
« Reply #16 on: March 05, 2010, 01:26:30 am »

Link me to your so called "guide". Ok then I challange you - my 21 lvl eye hitter vs. your fast shoter.

http://fodev.net/forum/index.php?topic=1876.0

bring it, meet mutilator in NCR right now we can settle this in the wastes
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gordulan

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Re: HtH suggestions
« Reply #17 on: March 05, 2010, 08:48:00 am »

so, who won?
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

vedaras

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Re: HtH suggestions
« Reply #18 on: March 05, 2010, 09:45:44 am »

not needed, no player has a health higher than the 300 mark, as far as i know.

it is needed, give hth character ability to run, he will take psycho himself and ba, and he is in very fair condition to fight, but without running he just sucks :/

DrapiChrust

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Re: HtH suggestions
« Reply #19 on: March 05, 2010, 10:30:02 am »

Yes, in RT it is so ridiculously easy to avoid getting hit from  Mr. Sledgehammer or Mrs. Power Fist. Just jump two hexes and shoot. And then another two hexes and shoot again. Then...

And no matter if you had 10mm pistol on your lvl3 crafter char. As long as the ammo won't run out, you're as safe as a baby in your mother's tummy.

You know, it is kinda funny, because running in combat was implemented because HtH players were pissed that they weren't able to get to their targets... This gives you the idea where good intentions can lead... Now running is implemented, you have to hold that damn shift all the time in every battle, critters look ridiculously with their "faster moves" what makes fighting mobs in RT look idiotic, brahmins in pens act as they were stoned with about a 2 kilo of metaamfetamie each...

AND HtH fighters still CANNOT GET TO HIT THEIR TARGETS!!! (kinda reminds me why I don't use my also-unarmed char to fight with HtH...)

'Sheet', I was against implementing running in combat in the first time... who's gonna hate me if I'll say that it would be the best to just erase the running in combat option and make critters move normally again? Everyone? OK, so I won' say that...
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Sarakin

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Re: HtH suggestions
« Reply #20 on: March 05, 2010, 10:32:14 am »

DISARMING THROUGH UNARMED. It makes sense to me. Unarmed is never going to be (nor should it be) as good a damage dealer as big guns, so I figure it should have something else to make it interesting. I suggest it becomes about incapacitating players.

This is only going to be worthwhile when the 'walk at your opponent' thing is switching to running.

One attack, presumably just called 'Disarm'. It does very little damage, but a successful hit will knock your opponent's weapon on the ground and empty it of ammo. I have no idea where the ammo goes, presumably the unarmed guy will just swallow it to confirm he is really this fucking manly.
Sorry, but this suggestion is really, really bad. Even now, guys in pyjamas tend to attack armed guys { which is plain stupidity } to drop their weapon and disassemble it. Why ? Because they cant lose anything. Implementing this attack just increases PKing all pyjamas on sight.
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The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: HtH suggestions
« Reply #21 on: March 05, 2010, 02:10:49 pm »

Sorry, but this suggestion is really, really bad. Even now, guys in pyjamas tend to attack armed guys { which is plain stupidity } to drop their weapon and disassemble it. Why ? Because they cant lose anything. Implementing this attack just increases PKing all pyjamas on sight.

Anyone who dies to an unarmed character is shamefully bad at this game and people pk bluesuits on sight anyways so what's your point?
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DrapiChrust

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Re: HtH suggestions
« Reply #22 on: March 06, 2010, 10:43:43 am »

Some people whack blueshirts because of some cowardly sadistic part of their brain gets overheated. But some other people whack blueshirts because they're afraid the blueshirt will whack them (using one of dozens of cheating tricks this game offers). You think adding another cheating trick (run to sb, take his gun and run away) will help? Oh, I don't think so.
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Re: HtH suggestions
« Reply #23 on: March 06, 2010, 10:47:05 am »

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vedaras

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Re: HtH suggestions
« Reply #24 on: March 06, 2010, 10:55:31 am »

run and take his gun wtf? you need to kill someone to take his gun and if bluesuit could kill you just because he could run then its your problem not his.

DrapiChrust

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Re: HtH suggestions
« Reply #25 on: March 06, 2010, 11:28:29 am »

DISARMING THROUGH UNARMED.
(...)
This is only going to be worthwhile when the 'walk at your opponent' thing is switching to running.
One attack, presumably just called 'Disarm'. It does very little damage, but a successful hit will knock your opponent's weapon on the ground and empty it of ammo.
(...)

Vedaras, damn, read the topic before you start arguments with people ;]
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Re: HtH suggestions
« Reply #26 on: March 06, 2010, 05:45:00 pm »

Don't want to create other topic, 'cause it'll have same name.

1) About "Disarm". You could just kill all ammo in weapon by this, not drop it. So victim need to reload it. Also people say "fast shot handtohander > aimed handtohander", so "Disarm" will be aimed attack at left/right hand, so make fast shot handtohanders a bit weaker.
But really, I don't understand why fast shot affects unarmed/melee weapon...

2) At San Francisco or New Reno apply/reborn boxing/martial arts thing. You'll be allowed there only with very high unarmed and special STR/END/AGI. And, when you win some fights (in special created area for only that player, looks like ring) you'll get bonus to DR. But as i said, you'll need really big unarmed skill, and high STR END AGI. Also, may be, min. level. So any other character type, that focusing on other skills, like crafting, small, big, energy weapon won't get access to this.
I know, alot people was talking about New Reno boxing ring, or Junktown arena (or what was that?), and some moderator/developer said No. But this is other suggestion.
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Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.

vedaras

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Re: HtH suggestions
« Reply #27 on: March 06, 2010, 06:47:29 pm »

i do not agree with that disarm thing, still unarmed is unarmed, it should be weaker and much weaker than weapons that cost a lot, all unarmed lacks now is running when attacking, and it will be  a fine skill.
Re: HtH suggestions
« Reply #28 on: March 06, 2010, 08:22:06 pm »

i do not agree with that disarm thing, still unarmed is unarmed, it should be weaker and much weaker than weapons that cost a lot, all unarmed lacks now is running when attacking, and it will be  a fine skill.

exactly, you can't expect to be as effective as someone with a ranged weapon but then again you aren't risking anything. If the running thing gets fixed things should be fine.
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Re: HtH suggestions
« Reply #29 on: March 07, 2010, 12:24:14 pm »

unarmed fighters dont need fuckin superman punches, all its needed for hth is running to target when set to attack.

What he said.
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