Haha^Why everybody takes pictures of Triple8:V
Well, maybe because she it/he pwned BoS Atacking the casino
So my question are those guards in cities for enclave and brotherhood of steel specially made strong ? I hope critical hits aren't OP in general.
I was taking BH back with few guys , my character has stonewall ( 8 endurance ) and those guards did KD , KO's on at least 1/3 of the shots made on me , that was quite annoying and the time spent for being unconscious is ridiculously high too. So my question are those guards in cities for enclave and brotherhood of steel specially made strong ? I hope critical hits aren't OP in general.By the way there is a perk for some critical resistance , could you please provide some description ? I want to know what it gives , reduces roll , or just raw crit chance of opponent ?
if(GetHitAim(aim) == 0) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] -4- (target.Perk[PE_CRITICAL_RESISTANCE]*4) + margin/10 - target.Stat[ST_ENDURANCE]); else if(GetHitAim(aim) >= 50) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.35 - target.Stat[ST_ENDURANCE]*0.5-5-(target.Perk[PE_CRITICAL_RESISTANCE]*5))*2); else if(GetHitAim(aim) <= 20) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.5 - target.Stat[ST_ENDURANCE]*0.4-3-(target.Perk[PE_CRITICAL_RESISTANCE]*3))*2); else isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.45 - target.Stat[ST_ENDURANCE]*0.5 -4- (target.Perk[PE_CRITICAL_RESISTANCE]*4))*2); } else { if(GetHitAim(aim) == 0) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] - (target.Perk[PE_CRITICAL_RESISTANCE]*4) + margin/10 - target.Stat[ST_ENDURANCE]); else if(GetHitAim(aim) >= 50) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.35 - target.Stat[ST_ENDURANCE]*0.5 - (target.Perk[PE_CRITICAL_RESISTANCE]*5))*2); else if(GetHitAim(aim) <= 20) isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.5 - target.Stat[ST_ENDURANCE]*0.4 - (target.Perk[PE_CRITICAL_RESISTANCE]*3))*2); else isCritical = Random(1,100) <= (cr.Stat[ST_CRITICAL_CHANCE] + margin/10 + (GetHitAim(aim)*0.45 - target.Stat[ST_ENDURANCE]*0.5 - (target.Perk[PE_CRITICAL_RESISTANCE]*4))*2);
1. Animations (reload while crough and many other).
4. Reloading, please make "R" using.
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