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Author Topic: Turn Based Combat - Action Points  (Read 4680 times)

Re: Turn Based Combat - Action Points
« Reply #45 on: March 19, 2012, 05:03:54 pm »

Omg youre arguing about a feature that will NEVER be in this game so how about a nice cup of shut the f*ck up? ;)

This is the suggestion forum. We don't know what will be implemented in the game, that is why it is a "suggestion".

If you have the will to write then please write someting about the topic. Why is it not to your liking, or why do you think it could be good to gameplay.

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Hects Hakal

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Re: Turn Based Combat - Action Points
« Reply #46 on: March 19, 2012, 05:37:28 pm »

Well it is called turn based-this means you have turns- the thing that is suggested is stupid because it would not be turns
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Re: Turn Based Combat - Action Points
« Reply #47 on: March 19, 2012, 06:52:35 pm »

Well it is called turn based-this means you have turns- the thing that is suggested is stupid because it would not be turns

You don't really undestand what we are talking about here.

It is a turn based system. Don't make me prove it. Don't waste my energy please.

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Perteks

  • It's made of vague and to do lists!
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Re: Turn Based Combat - Action Points
« Reply #48 on: March 19, 2012, 07:09:46 pm »

Just remake Jagged alliance 2 mechanics to fonline :)
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Re: Turn Based Combat - Action Points
« Reply #49 on: March 19, 2012, 07:20:29 pm »

I don't think a system like that would be translatable to RT mechanics.
But yeah Jagged Alliance system is great I tried the 1.13 Multi in LAN and it was quite awesome.
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Perteks

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Re: Turn Based Combat - Action Points
« Reply #50 on: March 19, 2012, 07:25:04 pm »

We talk about TB not RT :)
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