omg another topic from serries:" ONOZ THEY KILLED ME - NERF IT! "
@falloutdude, yozMaybe because big guns were always an OP thing in the fallout universe, think about FalloutTactics and all of the F series. It's not the AP system's fault, they are simply OP. But just to clear something, 7AP to shoot a minigun -2AP from fast shoot If I'm correct. That means 5AP to shoot once, 10AP to shoot twice. If My character happens to have 12 AP on default, it means I can shoot 2 times, and the 3rd would take my remaining 2AP. Next round starts me losing 3AP and there goes my 3rd shoot. I have 9 AP in the 2nd round. I shoot once, remains 4AP. Then my next shoot goes to the next round, -1AP from next round. 3RD round I have 11AP and I shoot once, then twice more and left with 1AP. There, you can only shoot 3 times in the 3rd round. In total you shoot 7 times till your 3rd round ends. If you calculate it with the current system you can have 6 shoots till 3rd round. So it means you gained 1, ONE plus shoot till 3 rounds. (To simplify things just do this calculation -> 36/5=7 and 1 remains | contra the current system where you have 3 times 12, which means you will have 6 shoots and 3 times 2 remains.)Over 10 rounds - 120/5=24 shoots | contra 12/5=2 and this ten times = 20 - In the long run you gain 4 shoots. Please, reconsider.
Yours has the same problem. With my 14 ap char I can use up 10 ap in the first turn and try to "shoot". In the second turn, I shoot with the 4ap from the previous turn + 2ap from this one, which leaves me 12 ap to burst two more times. 3 big gun bursts in one turn again.
But need to be considerate, because of TB traps.
No. You spend 12ap in first round = 2 bursts, and 2 virtual APs left (if you have 14aps). Next round.You can spend your 2 virtual aps + 4 normal aps for first burst. then you have 10aps left, so you CAN'T perform another 2 bursts. Which simply leads us to this:you can burst 3 times, but only in your THIRD turn. So its not insta death on first round.Someone gave some bullshits about speed in fight. With extra aps, you will be faster in rt. Thats not true, because this suggested system gives you something like action in meanwhile. You can perform +/- one additional shot in every two rounds. It makes sense. But need to be considerate, because of TB traps.
Wtf lol? You don't HAVE TO spend your ap for big gun bursts. You can also move or do other shit, hence my example.
Man, your example was shit, because you cant do 3 bursts in second turn. Still dont get it?