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Author Topic: Why So Many Ghouls?  (Read 2578 times)

BenKain

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Why So Many Ghouls?
« on: March 16, 2012, 01:17:17 pm »

Hey, all! I'm pretty new to 2238, so I guess this is as good a place as any to introduce myself with a canon related topic....
So yeah, I've uber played every Fallout game, and I'm a huge fan of the whole IP, Beth non-withstanding. I've also brainstored just about all of the story info about the series, and from what I have seen from 2238 so far, is strong justice done.

But I had a small 4th wall hicup. Why are there so many damn ghouls in Necropolis?

According to cannon, during or just after the events of Fallout 1, Necropolis is sacked by the Master's Army and all of it's residence that didn't flee were slain. Necropolis was litteraly a ghost town, no one there. Then, according to the events of Fallout 2, a small Ghoul caravan came to the empty Necropolis to scav and make a new home. After much deliberation and a surge of newly created ghouls (always wondered if these were FEV ghouls or just a party of adventurers caught in a serious rad storm), the caravan decided to start a Great Exodus, going on to found Broken Hills, the Glow, and Gecko, leaving Necropolis empty once again.

So according to your timeline, Necropolis would be empty as a hole, so why all the ghouls? I mean, as far as towns go, its pretty useless, not even a shop. One perk, thats all. why is it still here. I understand keeping the integrity of the Fallout 1&2 world, but imo it shouldn't even be on the map.
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Ganado

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Re: Why So Many Ghouls?
« Reply #1 on: March 16, 2012, 01:28:57 pm »

Yeah, it's a pretty featureless location. But it also does have a shop and it also has a holy person that sells the purple robes. There are various places, for the sake of gameplay, where it isn't 100% canon. Getting rid of a map just because it isn't totally canon certainly isn't a good solution. That's my opinion, at least.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

BenKain

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Re: Why So Many Ghouls?
« Reply #2 on: March 16, 2012, 01:38:09 pm »

Aparently I missed the shop. To bad too, I had a retard amount of fruit.
But, I can definatly see why it was left in the game. It was probebly my favorite location from F1, just because it had such an evil atmosphere, more so even than the Enclave base. But I think at least some of the ghouls should high-tail it out of there. I mean, the town is considered unguarded, except for the Catherdral, so you really don't need all of these NPC's standing around, yelling 'Hey Smoothskin'.

Canonicly the Catherdral portion of Necropolis makes sense, but there wouldn't be any ghouls there either, as the Master's little religeon revered 'pure' humans.
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Re: Why So Many Ghouls?
« Reply #3 on: March 16, 2012, 05:57:18 pm »

make necropolis TC type of town,the only one in the south
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Tomowolf

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Re: Why So Many Ghouls?
« Reply #4 on: March 16, 2012, 06:06:10 pm »

make necropolis TC type of town,the only one in the south
And in what ghouls could pay you? water?
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Re: Why So Many Ghouls?
« Reply #5 on: March 16, 2012, 06:56:59 pm »

And in what ghouls could pay you? water?
Just some suggestions;

Robes, junk, electronic parts, metal, alloys, high quality metal, high quality alloys, caps, water bags
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BenKain

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Re: Why So Many Ghouls?
« Reply #6 on: March 16, 2012, 10:09:35 pm »

A new TC spot would make more sense. As it stands, its basicly just a rat infested sewer. Plus I think the whole sewer travel element would make the TC there super intense. Or a lot of fools camping in a random corner all day. You win some, you lose some...

Maybe hand out Gatekeeper robes to high control factions?
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Re: Why So Many Ghouls?
« Reply #7 on: March 16, 2012, 10:19:24 pm »

Just some suggestions;

Robes, junk, electronic parts, metal, alloys, high quality metal, high quality alloys, caps, water bags


TC spot with people going there for shopping-Gangs trying to monopolize it to use purple robes as distinctive trait.Sweet!!
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate
Re: Why So Many Ghouls?
« Reply #8 on: March 16, 2012, 10:51:19 pm »

It would be nice to have also a ghoul merc seller, like Gecko. I understand why Broken Hill is an exclusive recruiting spot, but ghouls are not so claimed...

TC town seems fine, at Set's location for instance. I will bring new kind of players there. Or maybe invite southern players to do some tc...



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Re: Why So Many Ghouls?
« Reply #9 on: March 16, 2012, 10:54:13 pm »

You can already "TC" necropolis. It is unguarded. Just stand there and shoot unarmed bluesuits checking out the place.
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<Izual> Let's crash server
Re: Why So Many Ghouls?
« Reply #10 on: March 16, 2012, 10:57:33 pm »

It would be nice to have also a ghoul merc seller, like Gecko. I understand why Broken Hill is an exclusive recruiting spot, but ghouls are not so claimed...
Would be great to place a ghoul merc seller in the hotel.
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BenKain

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Re: Why So Many Ghouls?
« Reply #11 on: March 16, 2012, 11:00:19 pm »



TC isn't PKing. I've done a few TCs, especially in Gecko were we would let the random blues in to quest and the like, but nerf other armed chars.
Seriously blah, your the reason newbs quit so fast. If anything wanton killing of innocent players is a drain on your resorces. The point of TC is a reward for control the area.

Oh, and yeah, after my nuts being shot off by more than one Ghoul Crazy, I would just fracking love to pwn with a Ghoul Sniper merc...
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Re: Why So Many Ghouls?
« Reply #12 on: March 16, 2012, 11:28:23 pm »

Previous season's TC was "shoot everything that moves in city" and I'm strongly opposed to adding it to necropolis. It would just add incentive to kill bluesuits.
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<Izual> Let's crash server
Re: Why So Many Ghouls?
« Reply #13 on: March 16, 2012, 11:35:37 pm »

Previous season's TC was "shoot everything that moves in city" and I'm strongly opposed to adding it to necropolis. It would just add incentive to kill bluesuits.


This season only SOT are mindless killers.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate

BenKain

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Re: Why So Many Ghouls?
« Reply #14 on: March 16, 2012, 11:38:46 pm »

Well, at least post-wipe, if you belong to an NPC faction, hurting or killing you drops their rep for that city/faction. A little bigger repricussion than a dead blue swearing at you.
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