fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 11:57:00 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Why So Many Ghouls?  (Read 2702 times)

Chewbakka

  • Sarmatians
  • Offline
Re: Why So Many Ghouls?
« Reply #15 on: March 17, 2012, 05:41:08 am »

I like you're point on Necropolis, never thought of it but makes sense. I think a Southern town TC would be great...mix up the fights, everything is so concentrated in the north for bases/factions for PVP.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Why So Many Ghouls?
« Reply #16 on: March 17, 2012, 06:28:53 am »

Kinda off point of canon or not.  Right now there isn't the player base needed to make what cities we have fun for TC, no real need to dilute the pvp base into yet another town to vie for there influence.  Actually with the player base hovering around max 200 players (generally I see 50-80, realistically, I'm just being extremely generous) it would make more sense to actually consolidate TC into fewer cities to make them more hotly contested.  I would remove all but say 2 towns from TC.  It would be very simple, just remove the tc chest, they can remain unprotected.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Why So Many Ghouls?
« Reply #17 on: March 17, 2012, 09:30:22 am »

Still there is one problem, how they'll pay you, because cathedral is too big faction to praise other nabzors, they got their own guards, and hi-tech weapons, so I don't think they'll pay, as then for ghouls... they got waterpump (probably broken) and some spears, you want still to get those rewards?
Logged
h
Re: Why So Many Ghouls?
« Reply #18 on: March 17, 2012, 09:50:47 am »

Still there is one problem, how they'll pay you, because cathedral is too big faction to praise other nabzors, they got their own guards, and hi-tech weapons, so I don't think they'll pay, as then for ghouls... they got waterpump (probably broken) and some spears, you want still to get those rewards?
Just some suggestions;

junk, electronic parts, metal, alloys, high quality metal, high quality alloys, caps, water bags

They live in a ruined city, they must be able to salvage stuff.
Logged


Gob

  • The Good
  • Offline
Re: Why So Many Ghouls?
« Reply #19 on: March 17, 2012, 10:05:08 am »

Still there is one problem, how they'll pay you, because cathedral is too big faction to praise other nabzors, they got their own guards, and hi-tech weapons, so I don't think they'll pay, as then for ghouls... they got waterpump (probably broken) and some spears, you want still to get those rewards?

Sell spears in junktown for 60 caps :D
Logged
Re: Why So Many Ghouls?
« Reply #20 on: March 17, 2012, 11:31:24 am »

What about armors for ghouls and muties ? ::)
Logged

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Why So Many Ghouls?
« Reply #21 on: March 17, 2012, 12:34:03 pm »

What about armors for ghouls and muties ? ::)
What does that have with TC in Necro?
If you mean't implementing animations from FT to get use of some armors and weapons for ghouls and muties, then you are wrong, devs don't want that (as its possible).
Logged
h
Re: Why So Many Ghouls?
« Reply #22 on: March 17, 2012, 02:49:01 pm »

Implement TC in Glow, now that will be fun!  ;D

Or implement San Diego aka. Dayglow.
 
It's canon, there went the about a half of all ghouls from Necropolis, it could be mapped up completely TC-PvP-oriented from scratch, since noone knows how it looks and it's in South.
Would it be clever to disregard such a great opportunity?
« Last Edit: March 17, 2012, 02:56:44 pm by Lizard »
Logged
Wasteland is a tricky business.

BenKain

  • Independent Developer
  • Offline
Re: Why So Many Ghouls?
« Reply #23 on: March 17, 2012, 03:04:55 pm »

so I don't think they'll pay, as then for ghouls... they got waterpump (probably broken) and some spears, you want still to get those rewards?

If you read the canon of Necro, or even finished F1, you would know that most energy and water tech in California and Nevada comes from the Ghoul caravans stripping Necropolis completely, bringing back untold knowledge back to the wastes. And according to Chris Avalone, that included a surplus or Energy and Plasma based weaponry as well as previously unheard of Vault-Tec.

So it wouldn't be to far out of the way to suggest scrap electronics, laser pistols and rifles, maybe a plasma pistol now and then. But yeah all junk and scrap would be fair game.

But I think the Glow would be fun to...

Yeah though, I agree with such a small active player-base, that so many TC bases is fairly impractical.
Logged
Re: Why So Many Ghouls?
« Reply #24 on: March 17, 2012, 05:00:26 pm »

Don't care about animation.
I just proposed to give more resistance to them.
(their hp drop very fast, right now)
Logged
Pages: 1 [2]
 

Page created in 0.083 seconds with 21 queries.