I disagree to just turn the whole thing back to pre-wipe state without even 1 adjustment to the current system... I mean, i am sure you guys didint think that the new system will work without any balancing? Some simple quick fixes were proposed by many, like speeding up influence lost by other gangs when first gang gains, lower influence cap, make big part of whole influence rised by other means then just standing in town.
I think the reward system was great improvement, and bringing it back to pre wipe will be just a step back. I suggest to keep the reward system where you need to be in town to gain anything, and i also suggest to count minutes in town not just XX:59. Right now in Den it looks like this: SoT strike town every end of hour, like XX:50 to XX:59. So, simply make the reward equal to amount of minutes in town or something

Oh, and influence will still be broken if you guys dont consider the first part of this post, the problem is only partly in its cap, if the influence was lost faster for other gangs (it drops VERY slowely now) then people would barely reach the cap ;P