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Author Topic: TC, lets flesh this out.  (Read 21253 times)

dskpnk

  • The Amboy Dukes
  • Offline
Re: TC, lets flesh this out.
« Reply #105 on: March 01, 2012, 02:05:40 am »


Complete PvP promoting system:
Based on current one - rework+fixes.

1. Max influence capped at specific levels.
-Redding and BH = 70
-Den and Gecko = 40
-Klamath and Modoc = 20
(this will provide a chance for smaller gangs to take some cities)
2. Gaining 1 influence point decrease automaticly other gangs influence by 1 point.
    So when ur faction has 70/40/20 all other factions has 0.
3. Message about faction X getting influence in city Y appears for all (any)factions members on server.
4. No TC zones except buildings - they are excluded from gaining influence.
5. The pace of influence gaining depends from equipment and numbers, tier 3 and level cap needed to be counted.
6. Loot in lockers is generating for each 30 minutes of holding town. Faction members presence not needed. The longer u have city the better rewards ur getting.
7. After taking city u can enforce laws by militia:
- no sneak available
- no weapon in hand available
- kill militia killers on sight (they are attacked automaticly by militia if they enter back to city after killing militia)
8. Militia number cutted to 10, only Sg/Ew/Bg militia.
9. No possibility to add mercs to militia.
10. Faction can start getting influence only if there is no militia in town (so mostly it means dead)


I think this solution is quiet good, i just disagree with :

- Only 10 militia (15 sounds better)
- Influence cap for city, idea is rly good but i think yours are too low
Redding and BH = 150
Den and Gecko = 100
Klamath and Modoc = 50
Small gang have chance to take city but largest can install some kind of RP or shit like that
« Last Edit: March 01, 2012, 02:07:25 am by dskpnk »
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Re: TC, lets flesh this out.
« Reply #106 on: March 03, 2012, 01:21:22 pm »

I disagree to just turn the whole thing back to pre-wipe state without even 1 adjustment to the current system... I mean, i am sure you guys didint think that the new system will work without any balancing? Some simple quick fixes were proposed by many, like speeding up influence lost by other gangs when first gang gains, lower influence cap, make big part of whole influence rised by other means then just standing in town.

I think the reward system was great improvement, and bringing it back to pre wipe will be just a step back. I suggest to keep the reward system where you need to be in town to gain anything, and i also suggest to count minutes in town not just XX:59. Right now in Den it looks like this: SoT strike town every end of hour, like XX:50 to XX:59. So, simply make the reward equal to amount of minutes in town or something :)

Oh, and influence will still be broken if you guys dont consider the first part of this post, the problem is only partly in its cap, if the influence was lost faster for other gangs (it drops VERY slowely now) then people would barely reach the cap ;P
« Last Edit: March 03, 2012, 01:24:42 pm by kttdestroyer »
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Crab_people

  • Guest
Re: TC, lets flesh this out.
« Reply #107 on: March 03, 2012, 06:03:44 pm »

when tc will be changed? to pure pvp not pve or pvquest?
give us back old system with some improvments...this syst ruined pvp
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: TC, lets flesh this out.
« Reply #108 on: March 03, 2012, 07:12:08 pm »

I have to disagree, this season favours small, fast skirmishes and its FUN
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Re: TC, lets flesh this out.
« Reply #109 on: March 03, 2012, 07:27:31 pm »

And, maybe ALL players should know if a faction is gaining influence in a specific town (enabled / disambled by same key as tc key now), right now there is often problem of finding opponents when you look for some fight. This could be delayed by 5-10 minutes, so it appears only after the 5-10 minutes of constant gaining (no delay for showing info for faction currently in charge of the town).
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Rage master

  • Guest
Re: TC, lets flesh this out.
« Reply #110 on: March 06, 2012, 03:10:00 am »

I like idea of old 10-15min windows and afterparty That u can gain infl,
No mercs in milita, max militia 10, infl cap 60, old reward system,
After max infl cap u can make rules,
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