Complete PvP promoting system:Based on current one - rework+fixes.1. Max influence capped at specific levels. -Redding and BH = 70-Den and Gecko = 40-Klamath and Modoc = 20(this will provide a chance for smaller gangs to take some cities)2. Gaining 1 influence point decrease automaticly other gangs influence by 1 point. So when ur faction has 70/40/20 all other factions has 0.3. Message about faction X getting influence in city Y appears for all (any)factions members on server.4. No TC zones except buildings - they are excluded from gaining influence.5. The pace of influence gaining depends from equipment and numbers, tier 3 and level cap needed to be counted.6. Loot in lockers is generating for each 30 minutes of holding town. Faction members presence not needed. The longer u have city the better rewards ur getting.7. After taking city u can enforce laws by militia: - no sneak available- no weapon in hand available- kill militia killers on sight (they are attacked automaticly by militia if they enter back to city after killing militia)8. Militia number cutted to 10, only Sg/Ew/Bg militia.9. No possibility to add mercs to militia.10. Faction can start getting influence only if there is no militia in town (so mostly it means dead)