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Author Topic: need a better fonline game  (Read 9522 times)

wladimiiir

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Re: need a better fonline game
« Reply #75 on: February 15, 2012, 10:47:58 am »


and then there will be cheaters trying to bypass this system.
People will always try to bypass the system as it is always possible. It is not about making system not abusable (because that is not possible), but making it harder to abuse it.
With no waiting time between relogging everyone can easily abuse system, but with having it, some of the people will choose traveling to different mines instead of having a character for each of the mines.

avv

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Re: need a better fonline game
« Reply #76 on: February 15, 2012, 10:58:59 am »

How this will fix using multi-logs in mines?
You simply want more CW for you PvP chars :P

There must be some better way to discourage people from multi-logging in mines.

So it was about multilogs, sorry about it then. But then touching carryweight has no effect on multilogs because players would simply bring their brahmins or even more multilogs if cw was reduced. Even making multilogs completely impossible wouldn't help because then player's would hate mine-afkers who just stand in mines, browse net/watch a movie and mine occasionally. They can wait there forever.

All I can say is that big mapsize, inability to log off inside (like jail) and aspect of danger are bane to multiloggers. Combine those and multiloggers won't prevail. Then again nuubs will suffer and complain about something else and powerplayers still prevail.
Perhaps mining should work like chopping wood: you can chop all you want but you must control your char all the time. Unless you're an octopus with 2 monitors, it can't be multilog abused.

There is always ore in mines but people only check out mine near NCR. There are tons of mines and people are too lazy to check out everything. I have only one char that is mining and everytime I enter (in morning, evening or during the day) I get plenty of ore and minerals. I just enter once a day and get about 10 metal parts and 10 alloys and some gunpowder and all that from one going into the mine and I'm done for the day. Gecko is always full of everything and I didn't see anyone there or few times just other people mining (no pkers).

This is true, gecko mine is full of mats. But we are talking about nuubfriendlyness here and gecko mine is unsafe and far away from where nuubs are. Besides if you're saying you're getting ores because nobody else is there, that's just awful. The game must support and encourage lots of players to play it without gameplay suffering. I too enjoy when shops restock and I get everything, but that's only because there isn't anyone else to buy. It might be fun for a moment, but if you think about it further, it's actually worrying.
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Re: need a better fonline game
« Reply #77 on: February 15, 2012, 11:17:05 am »

There is always ore in mines but people only check out mine near NCR. There are tons of mines and people are too lazy to check out everything. I have only one char that is mining and everytime I enter (in morning, evening or during the day) I get plenty of ore and minerals. I just enter once a day and get about 10 metal parts and 10 alloys and some gunpowder and all that from one going into the mine and I'm done for the day. Gecko is always full of everything and I didn't see anyone there or few times just other people mining (no pkers).

i believe, youre living in different dimension.
Im only mining in Gecko mine, sometimes top hours, sometimes not. And never, EVER gecko mine is full (well, maybe if you consider full of sneakers:]). Thats true, that spawn rate is nice, and you can ALWAYS get 15-20 rocks in 2mins. But thats definately not: '400 rocks always!!!111111one'.
The other points is that you survive only 1/3 such trips, because mine is full of HH/sneakers.
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Swarm

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Re: need a better fonline game
« Reply #78 on: February 16, 2012, 12:06:24 am »

People are going to cheat multi log and fast log and nerf carrying weight doesn't solve issue. You nerf carry weight they well just carry less and make more trips or sign in more alts. Its not hard to make a science alt, and add the ability to science for gun powders problem solved.

10 metal parts is a joke from mining, I can easily get 50-100 in an hour science greaser pistols and other stuff. I just wish I could science for gun powder, but farming for ammo is another alternative anyways.
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Re: need a better fonline game
« Reply #79 on: February 16, 2012, 02:32:09 am »

If someone wants to dig and craft, why not let him do it? ore and minerals should have been unlimited. Make traders delete stuff, people dont need/buy.
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Re: need a better fonline game
« Reply #80 on: February 19, 2012, 07:52:18 pm »

Fallout tactics is my favourite fallout game due to the instant pvp aspect. I am also still currently playing a Neverwinter 1 pvp server- again here everyone start at max. level (what separates players is skill- in the way one builds a character, and how one plays the same character). This also means that beginners who make a mistake while building can instantly re level to maximum level and build again instead of having to wait for days/weeks just to pvp after finding out the character they just build is unsuitable/poor for PvP. I started playing FOnline about 5 days ago (currently level 2), and find it frustrating and somewhat boring to say the least. Example today, some thief stole 1000 BB's from me ( again the town guards didn't see a thing); 20 minutes wasted- and this is just one example. I wonder if it would be possible to make a pvp arena (with a few random maps), where players could automatically level up to 24; pick they gear they want and go PVP? (tough perhaps I am just a spoiled ex 'Fallout Tactics' vet).

Regards.
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IcyMew

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« Reply #81 on: February 19, 2012, 11:37:12 pm »

Let me be honest here. I was practically in your same boat. I was always evading and sneaking taking no chances wherever I went until I got my first tent. After that it was smooth sailing. What really changed things was finding other cool players to enjoy this game with. It's all about either learning to survive on your own or banding up with some people you can trust really when it comes to surviving out there.

My thing is, if we could all press a magic button to level up then PVE would become meaningless as far as leveling and experience goes. It would remove something of intrinsic value that always was and will be Fallout. I'm sure there are PVP only servers for FOnline, if you don't like the PVE variety I'd start searching. This server finds a fairly decent balance between the two.

As far as combat arenas go I do believe there are a few of that variety, however the leveling experience is not a part of those particular endeavors. I know you can pick your gear, at least weapons, but as far as the other details go I do not know.

I know what you're talking about as far as Tactics goes. Granted the multiplayer was fairly decent but what always was Fallout was traveling around, having a massive world to explore and I think that's what I enjoy the most here.

This game takes some time and effort to get your characters to a level where they can contend with others. I suggest asking around on IRC if you're inclined to get involved with the community side and inquire on a build type that fits what you wish to accomplish or the style you wish to combat in.

But if you're like me and you're satisfied with fighting amongst a closed group of friends and going out on PVE journeys, there's always people around who'd love to help you out. Remember, before you toss your monitor out the window, ask around, there's helpful boys and girls here.

:)

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