Other > Suggestions
new anti-fast relog, sleepy characters after login
avv:
--- Quote from: Nice_Boat on March 01, 2012, 06:01:10 PM ---What's the difference between a 120 second regear occuring simultaneously with a 120 second scouting period and a 120 second scouting period after a char switch? Because I see none. And honestly, if you're saying that wave attacks didn't happen in the previous sessions I'm just at loss for words and you're either full of crap or have a severe case of sclerosis. I remember a BBS on VSB fight a session or two ago that lasted for 4 hours and was actually
FUN
--- End quote ---
Didn't say wave attacks didn't happen, just said they didn't happen that often. Dude you weren't even that active in previous session.
VSB was pretty much completely inactive for the last year in last session and when they did play I don't remember them doing any mass scale fastrelogs. It's possible in the beginning of session because I didn't participate that.
Fact is: in last session the relog timer did keep wave fights at bay and pvp was fun. Only cheat that I saw used alot was proxy mercs, scouts and looters.
--- Quote ---Fast relogging doesn't hold any real advantage over that, short "cooldowns" don't do shit because they can be waited out while scouting happens, period.
--- End quote ---
In places like gecko mine, new reno and basically anywhere where grid is close to action fast relogs have advantage when combat is on. In addition fast relogging when action is still going on is an obvious benefit due to fast reinforcements. In small scale fights an additional jump of single char can be decisive.
This all should be pretty obvious.
Kilgore:
--- Quote from: avv on March 01, 2012, 05:43:46 PM ---Fact is that if nothing is done, the team with most waves wins so best start levelling your replicas.
--- End quote ---
Then do it, in order to achieve victory at all costs start exping 10 replicas of your pvp char. Oh wait, you've already started.
I don't care if they use 2 or 10 wave alts to fight, it's up to them if they want to die three times in order to win once :>
I doubt that many people will make dozens of characters and then place them all over worldmap just to win. I'd rather say it's a minority of such players. And such minority of players will bypass anything in order to win. 2-mins sleep time? Keep 3, 4 windows with characters logged in, on fast proxies, no problem bro.
Btw talking about being active in previous session, I haven't seen you much in the beginning of it, while I witnessed whole teams fast relogging many times. Stop being ridiculous.
Aricvomit:
My whole thing is that fastlogging on to your pvp alt to kill someone that just killed you pve guy is not cool, its bullshit cheating, I dont really care about any other aspect other than the old timeout at least prevented the majority of players from cheating and fast relogging. there is no boon to pvp here, there is no good aspect of this. if your a cheater im sure youd be against modifying the relog so i cant really understand why people would want to keep it as is other than to abuse the game system.
Kilgore:
Dude, there are lots of people who aren't at all interested in pvp or looting your beyond repair leather jacket, they probably have more than one char and such timer would make nothing except piss them off.
avv:
--- Quote from: Kilgore on March 01, 2012, 06:31:50 PM ---Dude, there are lots of people who aren't at all interested in pvp or looting your beyond repair leather jacket, they probably have more than one char and such timer would make nothing except piss them off.
--- End quote ---
2 minute timer that prevents fighting right after relog is going to piss them off? How often you go fighting anything inside 2 minutes of logging in if you're not combat fastrelogging?
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