Other > Suggestions
new anti-fast relog, sleepy characters after login
JovankaB:
Instead of relog timeout which can be easily avoided you always get 2 minute "sleepy" status after login.
Sleepy characters can't extract materials from facilities (no mining ore, etc, you get "you are too sleepy to work now").
They also get penalty to all skills equal to sleepy_seconds_left * -1%.
So right after relog you have -300% to all skills and the penalty gradually goes down.
You don't get it, if you are logged off with the same character shorter than 30 seconds (anti-crash/restart).
Or maybe simply if you didn't switch characters on the same client. Not sure if it would be enough.
Let's forget about initial suggestion.
I think it would be perfect if returning from respawn, healing, restocking would be more less
the same as relogging on another charater. The question is how can it be done, and
preferably in a way that doesn't hurt PvE too much. It could be SPECIAL penalty in following
way: You get -10 SPECIAL penalty points.
First, PE is penalized down to 1.
If there are still some penalty points, the remain points are used to penalize ST
If there are still some penalty points, the remain points are used to penalize LK
And so on, I'm not sure about the order, but the point is it should be SPECIALs
that matter the most in PvP and PvE the least. I think PE should be first.
Penalty lasts 120 seconds after you login.
If you are turn based PvE 120 seconds of such penalty wouldn't be a big deal.
I mean, seriously, you can use the time to increase range from enemies
or whatever even if you get immediately encounter. RT PvE first 120 seconds
would be a bit worse but you could still one hex enemies. We are talking about
2 minutes (or similar time) after login here while your character is "sleepy".
Mercenerias should get the same penalty.
avv:
Best keep more windows open then, with proxies ofcourse.
JovankaB:
--- Quote from: avv on February 15, 2012, 09:49:34 AM ---Best keep more windows open then, with proxies ofcourse.
--- End quote ---
Yes.
If someone has to cheat during PvP, let's at least make the cheater have to run 6 proxy clients at the same time.
If it was all that convenient you would see it everywhere.
It's a different thing to have to be logged in for a few minutes to be effective.
Such people would be easier to catch and ban than in previous system.
avv:
The playerbase isn't your enemy. They want to have fun but if something is too boring or feels tedious, they will work their way around it. Better would be to concentrate on the reasons behind cheating, not the cheating itself or you can ban the world, leaving only some purists who will first laugh at the banned and the wonder where everyone is.
Cheating can be cured with features, not with brute force. If you ban, smartest cheaters will prevail making the others upset.
I'll tell you about the reasons.
For example redding is small town, klamath is big. In redding it's easy to bring proxies and fast relogs help alot in pvp. Klamath is harder because big map forces you to control single char longer and distance means the help from proxy arrives later.
Certain activities demand some waiting, so if I wait I might aswell do something and relog, or just click another window. Players want to play the game and do stuff, all the time. They want to be on control and have that control affect how well they do things. I doubt players relog that much when they are fighting in hinkley.
This may sound like whining and demanding new changes right nao, but I'm simply explaining the reasons why people cheat because you brought the whole issue up.
JovankaB:
You could still relog and do harmless stuff.
You kill some laser pistol PK in Modoc, second later you see "off" and his alt with gatling in CA comes in.
I guess it's "too boring" to lose for some people. This is my enemy not "playerbase".
Don't put equal sign between all players and abusers, thank you.
With sleepiness he would have to keep both characters logged in and it's much more risky and less convenient.
Penalty could be reduced to combat skills I guess. Although I don't really see why people should be allowed
to farm with alts in every mine, if the resources are finite or alt-heal themselves in respawn points. If you really
have to taxi-alt occasionally you can wait 5 minutes.
This is exactly what you ask for, sleepiness would be in-game feature ;)
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