Other > Suggestions

new anti-fast relog, sleepy characters after login

<< < (2/25) > >>

avv:

--- Quote from: JovankaB on February 15, 2012, 10:42:52 AM ---You kill some laser pistol PK in Modoc, second later you see "off" and his alt with gatling in CA comes in.
I guess it's "too boring" to lose for some people. This is my enemy not "playerbase".
--- End quote ---

But we players already take proxies and reloggers into consideration. If the map is small, they are more likely to jump on you before you can react.
Either way, it is true that only fast reloggers start fighting right after relog, casual players take time. But is it wrong? When you go fighting, you risk stuff by bringing your geared character in unsafe area. Combat fast relog only sucks if you don't do it yourself, your enemy does and you lose. But if you win, you get big loot. Besides, instead of fast relog it could be anyone else. If you consider characters just characters, then fast relogger is just another assailant who just knows where you are.
Either way, sleepyness could be used in this case but it must not be longer than 30 seconds. But even then there's mercs.


--- Quote ---With sleepiness he would have to keep both characters logged in and it's much more risky and less convenient.
--- End quote ---

So you want players to cheat more so that they can be caught easier?

Brooce:
I agree with this, allow the players to move around and stuff, but combat or farming is not immediately available. Far too many people camp alts around towns. i have had to run through 3-4 alts at a time while trying to do simple tasks in unguarded towns and defending myself. It shouldn't be a war of attrition about who can relog the fastest or who has more alts in the same area.

You die with one character, you lose the fight. Deal with it.

JovankaB:

--- Quote from: avv on February 15, 2012, 11:27:19 AM ---So you want players to cheat more so that they can be caught easier?
--- End quote ---

No, not more. They will cheat the same.  But they would have to use method that is much
much easier to detect, prove and punish. For example PvP multilogs would have to stay logged
in all the time to be effective because you never know when fight will start. Dual loggers who
just want to make tent etc would have nothing to worry about, because it's not forbidden
anymore to dual log for stuff that doesn't break game for other players.


--- Quote ---Besides, instead of fast relog it could be anyone else. If you consider characters just characters, then fast relogger is just another assailant who just knows where you are.
--- End quote ---

And how much HP/how injured you are, and what weapon you have and you can surprise that
person in 1 second while they are reloading/looting/regenerating AP. This is not a knowledge
of just "other character". Defending powerabusers with "roleplay" arguments? Oh please.

Brooce:

--- Quote from: JovankaB on February 15, 2012, 11:38:37 AM ---No, not more. They will cheat the same.  But they would have to use method that is much
much easier to detect, prove and punish. For example PvP multilogs would have to stay logged
in all the time to be effective because you never know when fight will start. Dual loggers who
just want to make tent etc would have nothing to worry about, because it's not forbidden
anymore to dual log for stuff that doesn't break game for other players.

And how much HP/how injured you are, and what weapon you have and you can surprise that
person in 1 second while they are reloading/regenerating AP. This is not a knowledge of just
"other character". Defending powerabusers with "roleplay" arguments? Oh please.

--- End quote ---

You should be able to use doctor/first aid still however. I often find myself relogging onto an alt that has doctor to heal my crippled limbs. I don't feel that this is too abusive, and since its not going to directly affect combat, will still deal with the problems you are talking about

Skycast:
Some kind of Dual-log protection must be implemented for sure but it must be easy to monitor and ban to not take much time from Gms and Devs.
And actually dont see any reason why it must affects craft/gathering because no cd on it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version