Other > Suggestions
new anti-fast relog, sleepy characters after login
JovankaB:
--- Quote from: Skycast on February 15, 2012, 12:11:27 PM ---And actually dont see any reason why it must affects craft/gathering because no cd on it.
--- End quote ---
I didn't say anything about crafting. But gathering is different story, resources do have global timeouts/are limited
so if someone farms them all with alts in every location others won't get any. It puts other players at direct
disadvantage. Although it's unsafe locations and alt farmers usually are bluesuits so it's not a big problem
(well unless you don't shoot them, duh, I guess one has no choice and either become alter or a PK).
набегат:
Nice suggestion!
you can still log in with another char to do some inoffensiv stuff and it avoids (not completely but a lot) alt abusing (mining/healing/trading/pvp alt drop).
i love it :)
Implement!
vilaz:
No. Just no.
If it's about being anti pvp cheat feature, then make it few minutes for shooting or just decreasing statistics a little bit. We all know that PvP apes are counted to use every single SPECIAL point. If every single one of them will be decreased by 1-2 points then PVP-alt will be useless for PvP but possible to use in crafting/traveling/exping etc.
This way people not interested in PvP won't be harmed (at least much).
Jovanka I just had to say I hate this idea as a player not interested in TC/PvP. I don't give a fu*k about TC/PvP and feel like it'll harm people interested in having some fun from game beside mentioned.
набегат:
I dont get it, how it will harm people who are not fast reloging?
vilaz:
--- Quote from: набегат on February 15, 2012, 03:59:55 PM ---I dont get it, how it will harm people who are not fast reloging?
--- End quote ---
Because of this
--- Quote ---(no mining ore, etc, you get "you are too sleepy to work now").
They also get penalty to all skills equal to sleepy_seconds_left * -1%.
So right after relog you have -300% to all skills and the penalty gradually goes down.
--- End quote ---
Some people doesn't play sessions of 5-6 and more hours a day. Some people just like to jump in. Do something. Get back to safe tent and continue some other time/day.
With mentioned feature it'll look like:
1. Log in on fighting character A.
2. Wait 5 minutes (because you are defenseless and don't want to loose equipment in silly fight).
3. Go for ore, dig it get it to the base/tent.
4. Log out A. Log in crafting character B.
5. Wait 5 minutes (for example: you don't have base and need to go to city to craft stuff. You won't go with B who have no means of defending himself).
6. Go to city, craft, get back.
7. Log out B. Log in A.
8. Wait 5 minutes. Go exp.
There are many, many little things like this which will make game pain in the ass wait-simulator. I personally don't know any other game which would demand from you to wait just after starting to play. If you do, please bring it up for consideration mechanics used in it.
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