Other > Suggestions
new anti-fast relog, sleepy characters after login
Who Killed Bambi:
My suggestion is to remove TC at all.
Stration:
--- Quote from: avv on February 15, 2012, 10:21:34 AM ---The playerbase isn't your enemy.
--- End quote ---
Every GM should be required to repeat this sentence at least 100 times a day when standing in front of a mirror.
--- Quote from: vilaz on February 15, 2012, 04:14:37 PM ---There are many, many little things like this which will make game pain in the ass wait-simulator. I personally don't know any other game which would demand from you to wait just after starting to play. If you do, please bring it up for consideration mechanics used in it.
--- End quote ---
Let's set a precedent! From now on, every game will have to have this feature! Fight the power!
Seriously though, this is a very, very bad idea. Do you really want the few players that still play this game to quit, JovankaB? Do you? Because that is what you're working towards here in this thread. I hope you are aware of that.
--- Quote from: Brooce on February 15, 2012, 12:04:12 PM ---You should be able to use doctor/first aid still however. I often find myself relogging onto an alt that has doctor to heal my crippled limbs. I don't feel that this is too abusive
--- End quote ---
Are you serious? "Ban things I don't use, sure, but let me still do MY thing?" WOW, what an egocentric little prick you are, pardon my French. I had to read this three times before I finally believed that it really says what it says.
набегат:
--- Quote from: vilaz on February 15, 2012, 04:14:37 PM ---4. Log out A. Log in crafting character B.
--- End quote ---
Well, here is your problem ;)
me neither, i dont play all day long, merly few hours per week.
JovankaB:
--- Quote from: vilaz on February 15, 2012, 04:14:37 PM ---Because of thisSome people doesn't play sessions of 5-6 and more hours a day. Some people just like to jump in. Do something. Get back to safe tent and continue some other time/day.
--- End quote ---
I don't really understand. Nobody is talking about having to play 6 hours.
You jump in, get hammer from tent/base, go to mine, and by then the sleepiness should be almost gone.
Unless you logout in the mines with mule alts...
Let's be honest, "jump in for a minute every 20 minutes" means simply... material grinding/farming.
I don't really see any gameplay value in this that should be preserved.
And stop with this GMs hate playerbase, I'm a player too and farmed hundreds of itanz myself as well ;)
Sorry but "GMs hate playerbase" "everyone will quit" is appeal to emotion not valid points in discussion...
Lordus:
I understand what technicaly you want to implement, JovankaB, but i just dont understand, what do you want to achieve by implementing this feature. Do you think that newbies will stay in game, because they would find more resources in mines, because other players would mine less resources, because they would not be allowed to fast relog?
Am i insane or this is a suggestion from long playing gamemaster?
What players expect from multiplayer game? Players! And interaction = action. Do they get any? Not enough (because they dont stay). So problem n.1 devs, gamemasters and community should solve is to give players enough action, ideally action that involve interaction with other players. Because if anybody wants to satisfy own mining and crafting desire only, he will play minecraft, not Fonline. So shocking :o
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