Other > Suggestions

new anti-fast relog, sleepy characters after login

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T-888:

--- Quote from: Nice_Boat on March 01, 2012, 02:51:42 PM ---This sleepyness mechanic is just another timesink that keeps PvP apes from PvPing and makes the game less fun for them.In tactical terms, 2 minutes is just not enough and 10 minutes+ required to make the difference is downright retarded.

--- End quote ---

So what you like many waves of characters ? Here you go about some unknown tactical terms what are supposed to be related to a simple cooldown witch prevents you from winning fights because you have more characters on worldmap , just what the fuck man. Some sort of cooldown is necessary or we will make this game retarded as requiem.

Nice_Boat:

--- Quote from: T-888 on March 01, 2012, 03:30:37 PM ---So what you like many waves of characters ? Here you go about some unknown tactical terms what are supposed to be related to a simple cooldown witch prevents you from winning fights because you have more characters on worldmap , just what the fuck man.

--- End quote ---

Sigh.

Many waves of characters are and have always been the reality of this game whether I like them or not, that's besides the point. The thing is 120 seconds of cooldown are not going to fix this (600 could but hey, welcome to the world of proxies and ip-changes), because prepping a new wave takes about 3-4 minutes even when everyone can just relog to a character waiting over the town. If you consider the fact that most of the times when you reenter with reinforcements you still have some people who retreated from the map on hand your post just starts sounding ridiculously uneducated.

Here's a few things to take into account if we're going to discuss this thing properly:
- the numbers game depends more on players, and less on characters at our disposal 5 people with 500 characters are not going to beat 10 people with 10 characters ceteris paribus no matter how many times you run it
- moving alts over the town when there's no preset TC windows is a serious logistical issue and slows you down so much that any single-char crew is going to outmaneuver you without breaking a sweat
- spawntaxies allow for hasty reentries whether we have relogs or not
- spawns are located close to towns, people have bases on the same square anyway, so even w/o spawntaxies reentry is ridiculously fast
- morale is a serious limiting factor when it comes to the length of a PvP battle, a decisive victory will keep the other side from trying again whether they have available relogs or not; if it's a balanced battle, repeated engagements are not necessarily bad
- there've been ways to fast relog since 2009 and it hasn't been a serious issue, now the only thing that changed is the fact that you have to make a few clicks less and suddenly we're in the middle of an apocalypse? What happened?

The only thing that this cooldown would change is the removal of star trek teleportations (ie. spawning entire squads inside the town ready to rock and roll), but it's never been a real problem because logging off entire squads is a dangerous thing to do, it's not that easy to predict opponents exact position to make it efficient and even when you spawn right on top of them it's still a very risky thing to do... and let's face it, star trek attacks done right are hilarious and nobody ever complained about them too much anyway.

So yeah, this is basically a non-issue taken up by a non-PvP'er to make people she dislikes "suffer", which is doomed to fail because those things have been done to death by this point and they never work anyway.

avv:

--- Quote from: Nice_Boat on March 01, 2012, 03:50:02 PM ---Many waves of characters are and have always been the reality of this game whether I like them or not, that's besides the point.
--- End quote ---


They weren't in previous session. I saw team-wide fast relog happening only once in the whole session. Majority of pvp gangs didn't simply bother to bypass the relog timer, they did pvp with what they had and regeared after dying.

Fact is that if nothing is done, the team with most waves wins so best start levelling your replicas.

blahblah:

--- Quote from: Nice_Boat on March 01, 2012, 02:51:42 PM ---As to the whole alting and multilogging issue - it's the most efficient way to play this game and it's about the only way that keeps you occupied at all times, if you don't want that than the fault is with the game itself, not with the playerbase
--- End quote ---

Full-loot is preventing people from having fun at PvP. You should respawn with all your items intact and a bonus 100 ammo after 30 seconds from dying. And of course the respawn location should be selectable because players lose time travelling.

Nice_Boat:

--- Quote from: avv on March 01, 2012, 05:43:46 PM ---

They weren't in previous session. I saw team-wide fast relog happening only once in the whole session. Majority of pvp gangs didn't simply bother to bypass the relog timer, they did pvp with what they had and regeared after dying.

Fact is that if nothing is done, the team with most waves wins so best start levelling your replicas.

--- End quote ---

What's the difference between a 120 second regear occuring simultaneously with a 120 second scouting period and a 120 second scouting period after a char switch? Because I see none. And honestly, if you're saying that wave attacks didn't happen in the previous sessions I'm just at loss for words and you're either full of crap or have a severe case of sclerosis. I remember a BBS on VSB fight a session or two ago that lasted for 4 hours and was actually

FUN
because both sides did <60 second regears numerous times. Fast relogging doesn't hold any real advantage over that, short "cooldowns" don't do shit because they can be waited out while scouting happens, period.


--- Quote from: blahblah on March 01, 2012, 05:44:18 PM ---Full-loot is preventing people from having fun at PvP. You should respawn with all your items intact and a bonus 100 ammo after 30 seconds from dying. And of course the respawn location should be selectable because players lose time travelling.

--- End quote ---
That's a nice strawman you have there, sadly that doesn't really relate to anything I've said. You're just trying to justify bad, boring gameplay with "but this game is based on putting effort into stuff, so obviously demanding meaningless effort must be good".

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