fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 03:42:58 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Profession limit - what's the reason?  (Read 5740 times)

Re: Profession limit - what's the reason?
« Reply #15 on: January 23, 2012, 09:35:22 pm »

Damn, if you ask me, profession limit and stat requirement is an old remnant from eras long gone... They really serve no other purpose than encouraging alts for every craftable item group in game...
Fuck it, that really serves no purpose, there are blueprints now in game, why not scrap that dumb profession concept at all and make everything rely on a weapon skill or something. Who wants to craft some advanced shit, get them blueprints. More viability to play single char that way and a lot more freedom in char creation...
Logged
I give a fuck.
Re: Profession limit - what's the reason?
« Reply #16 on: January 23, 2012, 10:00:31 pm »

I agree with quentin. also dev's stated they want to reduce alt usage... profession limit?! rly?  ;)
Logged

Solar

  • Rotator
  • Offline
Re: Profession limit - what's the reason?
« Reply #17 on: January 23, 2012, 11:27:15 pm »

Is the limit still there?
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Profession limit - what's the reason?
« Reply #18 on: January 23, 2012, 11:31:58 pm »

Is the limit still there?

Did you remove it? :DDD

This would legit make my day.
Logged

Solar

  • Rotator
  • Offline
Re: Profession limit - what's the reason?
« Reply #19 on: January 23, 2012, 11:38:56 pm »

I'm not sure if it was removed or not, if its not gone yet, it shall go in the future. It does serve no purpose.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Wichura

  • High-Tech Troll
  • Offline
Re: Profession limit - what's the reason?
« Reply #20 on: January 23, 2012, 11:41:59 pm »

Is the limit still there?
Yes there is:

I'm not sure if it was removed or not, if its not gone yet, it shall go in the future. It does serve no purpose.
Me:
Logged
Nie biegaj za stadem.

Re: Profession limit - what's the reason?
« Reply #21 on: January 24, 2012, 05:23:09 am »

Ah, so the Simulationist roots of RPG have finally been abandoned.

Cinematic FTW!

Now we need to be able to make robots and get converted into Cyborgs.

Put in Frag Mine and C-4 blueprints?
(Dynacord?)

A magic system would be good, too.
Logged
I wish there were bags, backpacks, etc. in Fonline.
Re: Profession limit - what's the reason?
« Reply #22 on: January 24, 2012, 10:00:56 am »

Ah, so the Simulationist roots of RPG have finally been abandoned.

I dont get your point! Professions are already limited by the skills you have... why would it kill RP if a guy with high repair can make high end armors AND weapons? There is no need for this magic profession-limit-barrier that prevents me from doing so  ;)
Logged
Re: Profession limit - what's the reason?
« Reply #23 on: January 24, 2012, 10:55:10 am »

I dont get your point! Professions are already limited by the skills you have... why would it kill RP if a guy with high repair can make high end armors AND weapons? There is no need for this magic profession-limit-barrier that prevents me from doing so  ;)

A mere 50 for Lv1, 100 for Lv2... with no cross-skills requirement?

Tis a joke.
Logged
I wish there were bags, backpacks, etc. in Fonline.
Re: Profession limit - what's the reason?
« Reply #24 on: January 24, 2012, 11:38:54 am »

Well everybody has his own opinion on this i guess... personally i like the idea not to need alot crafting alts... less rep farming... and way more time to actually enjoy the game.

if there were an active player driven economy with SAFE ways to trade stuff i would stand on your side with this though  ;)
Logged
Re: Profession limit - what's the reason?
« Reply #25 on: January 24, 2012, 11:50:51 am »

God forbid 100 PER CENT CAPABILITY in something is good enough to be... good at it.
Logged
Strength through unity,
unity through Faith.
Re: Profession limit - what's the reason?
« Reply #26 on: January 24, 2012, 11:59:06 am »

Removing this system is a great idea to get rid of alting. Im very glad to hear that is being removed.
Logged
DrWorm

Solar

  • Rotator
  • Offline
Re: Profession limit - what's the reason?
« Reply #27 on: January 24, 2012, 01:02:21 pm »

A mere 50 for Lv1, 100 for Lv2... with no cross-skills requirement?

Tis a joke.

If there was any way for us to stop alting, you would have a point. There isn't.

Making someone switch from one char to another, or punishing those people who actually want to stick to one char, serves no real purpose.

Blueprints are a more effective way of stopping people being able to craft everything with little/no effort.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Profession limit - what's the reason?
« Reply #28 on: January 24, 2012, 01:03:39 pm »

So at end is it removed ?
Logged

Solar

  • Rotator
  • Offline
Re: Profession limit - what's the reason?
« Reply #29 on: January 24, 2012, 01:14:32 pm »

Don't think it is yet, hopefully on the next update.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Pages: 1 [2] 3
 

Page created in 0.133 seconds with 22 queries.