Best solution is simple: fix the goddamn speed!Really, with 10ST you are probably not going to have max amount of action points if you also want some other things. And without your action points you should be outrun.
If you want to make enemies, try to change something.
That is the most ridiculous thing i've heard in a long time! You want to trade a banefit of a trait for another negative aspect? As a HtH fighter you have enough trouble already with getting point blank to your enemy. Knockback would make things even worse
Knockback doesn't necessarily mean that you'll go flying 1281612 hexes backwards from one simple punch. The same knockback as you would get from frag grenades, not necessarily moving around, just... delaying and keeping you immobile.
That's not true. We said it was impossible.Although I think this was actually made possible whilst I was off reproducing, so hopefully will happen in some form
Still... Why change something that is balanced?
(HtH fighters still have no chance ant fair distance or at catching their prey/attackers but at least they now have a means to defend themselves)
Nice joke.
Defend themselves? The can beat any player/NPC to death without much trouble... With high AC and jinxed they can't be hit before they come close.
Defend themselves? The can beat any player/NPC to death without much trouble...
Nice joke.Defend themselves? The can beat any player/NPC to death without much trouble... With high AC and jinxed they can't be hit before they come close.
Yes that 90 AC is going to help them allot when they are 3 hexes away from their target with a minigun.
and about jinxed. jinxed causes crit failures for the user aswell. and since most hh hth are 1 luck well...
No they can't, unless you will let them come close.
And once thay stand still, they are meat..
Plus the trick with pawning NPC works ONLY when there's a single NPC
Does the heavy handed work for Melee weapons I got like 10 str test char and didnt score any kd on npcs...