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What do you think of the auto knock down from heavy handed?

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GroeneAppel:

--- Quote from: Crazy on January 20, 2012, 07:04:41 pm ---Nice joke.
Defend themselves? The can beat any player/NPC to death without much trouble... With high AC and jinxed they can't be hit before they come close.

--- End quote ---

Yes that 90 AC is going to help them allot when they are 3 hexes away from their target with a minigun. and about jinxed. jinxed causes crit failures for the user aswell. and since most hh hth are 1 luck well...

I'm happy that hh finnaly has some use. hth will never be good pvp wise, but there is no need to crush it in the ground any further.
Concerning punching any npc to death. Yes you are right! this is a problem! How do we solve it? why not give bos/enclave or other strong things stonewall perks etc? (whenever this becomes possible anyway) And why doesn't armor help against knockdown? It protects again'st crits yes. but a simple crit mauser bullet to the torso can still make somoene in CA be knocked down.

The whole problem I have with nerfing is that it tends to do more than solve a single problem. It tends to make some things usseles. Instead, you take a better look at the said problem and see if you can add slight (deserved) buffs to often used objects in this situation to make it more fair. for example metal armor or better could force a str -5 roll to avoid knockdown when punched. This is actually similar to what solar mentioned before. but it's more the other way around, which I think is better solution than always applying a roll -5. (you could even balance it further by applying eg: str -2 when wearing leather, -3 when wearing metal etc etc.)

JovankaB:
Unless we will see armies of HH in TC, it's not overpowered.

TC people always use the most effective builds and some whining that someone
had to run away with bluesuit farmer on tobacco plantation won't change it.

Crazy:

--- Quote from: GroeneAppel on January 20, 2012, 07:30:09 pm ---Yes that 90 AC is going to help them allot when they are 3 hexes away from their target with a minigun.
--- End quote ---

90AC is not for long, soon it's gonna be 220AC. With -220 skill, your minigun at 3 hex prolly won't even have 95%...


--- Quote ---and about jinxed. jinxed causes crit failures for the user aswell. and since most hh hth are 1 luck well...
--- End quote ---

Jinxed can cause crit failure only when you miss in a first place. The HtH will have 95% ToHit. Everyone else prolly not with 220AC.



--- Quote ---No they can't, unless you will let them come close.
--- End quote ---
I can imagine many way for HtH to got close to you : waiting in a building, around a corner, being a sneak... And once they hit you, I am pretty sure your chance to get back on your feet are really low. Not mentioning there can be two bluesuit HH against you, if they play well, one hit and you're dead, whatever your stuff.



--- Quote ---And once thay stand still, they are meat..
--- End quote ---
Only if there is someone else.


--- Quote ---Plus the trick with pawning NPC works ONLY when there's a single NPC
--- End quote ---
Or if there is as much HH than NPCs.



And, obviously, all of the above in bluesuit without weapon. Yeah, it's very balanced right now...

Thanks god Solar noticed something is wrong and will nerf it enough for it to be useful, but not ultimate whenever it come to duel or at least as much bluesuit HH as opponents.

DocAN.:
there wont be 220AC, 90 is cap. All You can get is 90 AC in CA while running, nothing more.

If You ask why? For same reason why there is only 95% chance to hit.

RJ:

--- Quote from: Tomowolf on January 20, 2012, 06:17:17 pm ---Does the heavy handed work for Melee weapons I got like 10 str test char and didnt score any kd on npcs...

--- End quote ---

Of course not since this update didnt add anything nice for melee weapons. Some changes hopefully will be made to finally start to balance between unarmed and melee.

About Heavy Handed itself:
I tested (1-2 days ago) heavy handed - 10 ST char attacking char with 10 ST and 10 EN with Stonewall. Somehow 99% of hits were knocking him down so I am not sure if it's a bug or just imbalanced feature.

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