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What do you think of the auto knock down from heavy handed?

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A concerned wastelander:

--- Quote from: RJ on January 20, 2012, 08:08:49 pm ---About Heavy Handed itself:
I tested (1-2 days ago) heavy handed - 10 ST char attacking char with 10 ST and 10 EN with Stonewall. Somehow 99% of hits were knocking him down so I am not sure if it's a bug or just imbalanced feature.

--- End quote ---

Bug or imbalanced feature, at least we agree that something is wrong here.

Solar:
Stonewall should beat HH, its just not working at the moment.

I think I'll copy and paste that :P

GroeneAppel:

--- Quote from: Crazy on January 20, 2012, 07:49:04 pm ---90AC is not for long, soon it's gonna be 220AC. With -220 skill, your minigun at 3 hex prolly won't even have 95%...

Jinxed can cause crit failure only when you miss in a first place. The HtH will have 95% ToHit. Everyone else prolly not with 220AC.

I can imagine many way for HtH to got close to you : waiting in a building, around a corner, being a sneak... And once they hit you, I am pretty sure your chance to get back on your feet are really low. Not mentioning there can be two bluesuit HH against you, if they play well, one hit and you're dead, whatever your stuff.

Only if there is someone else.
Or if there is as much HH than NPCs.

And, obviously, all of the above in bluesuit without weapon. Yeah, it's very balanced right now...

Thanks god Solar noticed something is wrong and will nerf it enough for it to be useful, but not ultimate whenever it come to duel or at least as much bluesuit HH as opponents.

--- End quote ---

Concerning 220 AC - Keep in mind that to archieve this, you will be needing allot of perks. and there won't be much else left.
You should also keep in mind, that the moment this hth stops moving, he suddenly becomes a very very easy target. Especially since he won't have any lifegiver perks or toughness perks because of the various dodger perks.

You also mentioned that hth will practically never miss when beating somoene down. - You forget that all it takes is a single miss hit, And with the currenty damage a hh hth can do it takes a very long time to actually kill somoene with a decent amount of HP.

You also mention multiple hh hth people beating on you - Which is funny because your whole argument relies on the fact that the person being beaten is alone. I'm fairly sure that when you meet two persons equal in strenght to you that your odds to survive are already very low. and atleast you can run from hh if you are atleast slightly carefull to avoid them from jumping you. And i'm also sure that once you come with atleast a single friend, your whole worries about hh are over.

As I mentioned before. You can fix this whole problem by giving good armor a str - x roll when being hit by hh instead of the current str roll. You do not replace an entire machine when a single part of the machine is not functioning properly, you simply replace that part.

Crazy:

--- Quote from: DocAN. on January 20, 2012, 07:59:58 pm ---there wont be 220AC, 90 is cap. All You can get is 90 AC in CA while running, nothing more.

If You ask why? For same reason why there is only 95% chance to hit.

--- End quote ---
http://fodev.net/forum/index.php?topic=20203.msg169115#msg169115
http://fodev.net/forum/index.php?topic=20005.msg168254#msg168254
http://fodev.net/forum/index.php?topic=20396.msg169501#msg169501

A concerned wastelander:

--- Quote from: Solar on January 20, 2012, 08:32:12 pm ---Stonewall should beat HH, its just not working at the moment.

I think I'll copy and paste that :P

--- End quote ---

Even if stonewall protected against it, it would mean you need to have it not to be knocked down 99% of the time you are hit by HH characters. We should not have to take a perk to correct a bad feature (or bug).

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