Other > General Game Discussion

What do you think of the auto knock down from heavy handed?

<< < (8/17) > >>

Nexxos:

--- Quote from: Wallace on January 20, 2012, 03:41:57 pm ---That is the most ridiculous thing i've heard in a long time! You want to trade a banefit of a trait for another negative aspect? As a HtH fighter you have enough trouble already with getting point blank to your enemy. Knockback would make things even worse

--- End quote ---

Knockback doesn't necessarily mean that you'll go flying 1281612 hexes backwards from one simple punch. The same knockback as you would get from frag grenades, not necessarily moving around, just... delaying and keeping you immobile.

Wallace:

--- Quote from: Nexxos on January 20, 2012, 06:19:01 pm ---Knockback doesn't necessarily mean that you'll go flying 1281612 hexes backwards from one simple punch. The same knockback as you would get from frag grenades, not necessarily moving around, just... delaying and keeping you immobile.

--- End quote ---

Ohhh... That makes more sense if knockback would equal 0 (In Your Face! would become obsolete otherwise).

Still... Why change something that is balanced? (HtH fighters still have no chance ant fair distance or at catching their prey/attackers but at least they now have a means to defend themselves)


--- Quote from: Solar on January 20, 2012, 06:09:51 pm ---That's not true. We said it was impossible.

Although I think this was actually made possible whilst I was off reproducing, so hopefully will happen in some form

--- End quote ---

I definatley remember my quote being an answer to the RT movement balance problem...
I'll do some searching and let ya know...

Edit: Found it; http://fodev.net/forum/index.php?topic=19164.msg160133#msg160133
(my bad i thought a dev said it while he was a mod)

Crazy:

--- Quote from: Wallace on January 20, 2012, 06:48:31 pm ---Still... Why change something that is balanced?
--- End quote ---

Nice joke.


--- Quote ---(HtH fighters still have no chance ant fair distance or at catching their prey/attackers but at least they now have a means to defend themselves)

--- End quote ---
Defend themselves? The can beat any player/NPC to death without much trouble... With high AC and jinxed they can't be hit before they come close.

Wallace:

--- Quote from: Crazy on January 20, 2012, 07:04:41 pm ---Nice joke.

--- End quote ---

Place points before sneering my good sir


--- Quote from: Crazy on January 20, 2012, 07:04:41 pm ---Defend themselves? The can beat any player/NPC to death without much trouble... With high AC and jinxed they can't be hit before they come close.

--- End quote ---

And once thay stand still, they are meat... Plus the trick with pawning NPC works ONLY when there's a single NPC


EDIT: actually the feature might not be perfectly balanced but it sure added great deal of balance to the equation between chances of HtH fighters and gunners. <- That's my idea of balance in this case

JovankaB:

--- Quote from: Crazy on January 20, 2012, 07:04:41 pm ---Defend themselves? The can beat any player/NPC to death without much trouble...
--- End quote ---

No they can't, unless you will let them come close. You can run away from them without much trouble.
Why some players think that fights must always end with dead people on ground? -.- It's not deathmatch.

"He who knows when he can fight and when he cannot will be victorious." - Sun Tzu ;)

And any 2 people, even bluesuit taxi alts can kill a HH build easily.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version