Other > General Game Discussion
What do you think of the auto knock down from heavy handed?
brendan:
--- Quote from: Johnnybravo on January 20, 2012, 04:18:35 pm ---Best solution is simple: fix the goddamn speed!
Really, with 10ST you are probably not going to have max amount of action points if you also want some other things. And without your action points you should be outrun.
--- End quote ---
You forgot that you're not using AP while running. Not in RT at least.
Luther Blissett:
That's exactly the point. It's one of the bits where TB/RT don't translate to each other very well at all. There's plenty of creatures (and obviously players) which move far too slow/fast in real time compared to in turn based. In real time, a slow hulk of a man with low agility runs as quickly as a light and agile one. Ideally those AP would relate somehow to number of squares moved per second or something suchlike. However, I think it's not something that can be fixed easily, as I think the movement and animation speeds are set for sprite types as a whole, rather than being controllable by stats.
Wallace:
Well i fought many times in many threads over RT speed to be equal to APs/Agi
So far it's the lost cause... Devs answer on this "the running animations would look weird". Coz it's better to have a smooth animations in a graphicaly outdated game rather than have it balanced...
Solar:
That's not true. We said it was impossible.
Although I think this was actually made possible whilst I was off reproducing, so hopefully will happen in some form
Tomowolf:
Does the heavy handed work for Melee weapons I got like 10 str test char and didnt score any kd on npcs...
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