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TC system

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Rascal:
No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it

MeganFox:

--- Quote from: Rascal on February 02, 2012, 12:28:47 PM ---No i dont think militia system is good i wrote precisly how i imagine to fix it perfectly to prevnt any abuses.
And yes mercs never been used in town control... couse u really cant excpect me to call a town control u camping a sheriff house xD U suppose we should suicide 1by1 run inside and die like idiots? We just countered ur abuse couse in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone to prevent such abuses, but ofcooz its broken featue so...
mercs are nerfed in many ways now and im very happy about it

--- End quote ---

Your idea even does not prevent most of abuses or exploits connected with milita. Its mostly only about make 8 instead of 20 npcs. Other part of your post is good but its more not about militia only influence system. Im not talking about 1 action which was made only because of twice less numbers when fight in open space would be total defeat but finally you did 20mercs didnt you ?, only about last 10months of hundreds of TC actions.
It doesnt matter if someone is camping building or standing behind or under it. Anyway actually TC is like 1gang still can enter 16 players on south, add 10 mercs with bazookas with 500hps to milita on another grid and respawn another 10mercs on main entrance when you take city. Do you see here any sense ? And from where you know that building were supposed to be out of TC influence ? So what only open spaces like crossroads and a few fields in redding city center? It will be almost like PIT instead of warzone on hinkley...

spitfire182:
Influence of gangs in town should decrease after killing their mercs or militia. It should prevent from abuse and add some extra strategy.


--- Quote from: Rascal on February 02, 2012, 12:28:47 PM ---in the definition of current town cotnrol system, buildings were supposed to be out of town control influence zone

--- End quote ---
Not all buildings should be out. I remember using buildings like FLC in BH to take control in town 2 wipes ago and it was quite fun.

Rascal:
ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.

Swarm:
I think max influence should be 50, and once 1 faction reaches 50 the current town holder gets reset to zero along with every faction. And there should be a server message saying "so and so faction holds town" so we get our 15 minutes of fame. Also I think killing the other faction should make them lose points and you gain bonus in points.

I think there needs to be penalty to dying in a town to another faction. Well I take that back could be abused. So maybe just a penalty to dying and no bonus to the pvp victor.


Merc 2 militia suggestion, the merc or slave added to militia should get no HP bonus it should be same merc or slave.

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