Other > General Game Discussion
TC system
mr Wipe:
Wipe changed many things including Tc system, we can like it or not but tc system is not olny for me weakest part of this wipe...we have to stand in city for few h to gain influence, and every time 1 guy can buy every 10min 20milisians and rush with them...this is never ending story...same with adding mercs to militia...for example 20 players and in bh taking town and 3 guys who owned city adden on south 18 300hp mele mercs with rocket launchers and in milita they have +500hp and ma mk2 armors...even if they defeted 18militians and 3 mercs leaders they looses tons of drugs amo and they lost few players...and gang Y who owned town can do this every 10min until they lost city but in real time it takes few hours..
my solution remove or nerf militia (strenght or number) or cancel option buying/adding militia when "multiple fraction is in the town"...other way it is almost imposible to tc town with out advantage 2:1 - 3:1
Michaelh139:
Judging from this alone (haven't participated in tc this era yet) it does sound... extremely retarded. ;)
It is one of those things, that should've been thought of and precautions made with no problem. ( I Know it's beta but this was seriously in your face obvious imo :P)
Hope tc gets fixed, though I doubt it'll make much a difference, the first to control have gone above and beyond every other entity in the wasteland with next to no effort. And that's normal, except it appears it's next to impossible to take it away from them, so they, along with the militia, practically stand un-contested raking in shit-tons of caps with little effort.
Marko:
[vent]The TC system is not the only issue though; how one Russian player can easily close-hex 3 US/Canadian players and kill them all without taking any hits himself is too. How he even has an Avenger yet is too. How his movements were faster than i can ever move is too, as if his computer is on speed. How my weapon can break on first try [again just like last season's TC] even though i have not had any such weapon failures in the wasteland is too. Too many unexplained things here. I want to yell "foul". I would say "back to crafting" but that's been effectively removed from the game along with 99/100 caps.[/vent]
*whew that felt good. I'm all better now*
Killy:
use 1 shoot 1 hex SD bursters to get rid of militia :]
pti4ka:
What this tread about ? About that you not able to TC cities ?
First of all 3 guys will newer able to buy militia if 20 guys stay inside.
2nd. It was be possible to buy militia in all sessions wasn't it ?
3rd. militia have about 300 hp
So stop crying if you have some problems with playing.
About TC on this session.
It have some bugs but main idea are interesting. Normal stuff in lockers and necessity to stay inside make TC more interesting.
If will be fix of "directions for militia" and "TC timer" that would be really perfect.
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