Other > General Game Discussion
TC system
pti4ka:
--- Quote from: Rascal on February 02, 2012, 01:09:13 PM ---ye adding mercs to militia should be canceled. In this wipe mercs are really nerfed, they cost caps where caps are really hard to get (no imba dozen millions bank accounts), they need to be paid constantly, u can carry less of them on ur merc leader, they atack after delay- equipping weapon in hand slot - so its not insta shot after they appear. So they ae less effective its really good. Buildings were sopposed to be out of influence zone - that was the concept of new tc system. Read posts about it dig the forum and ye it makes perfect sense to prevent rat camping buioldins strategy. If u wanna TC PvP stop hdding in buildins its simple as that. Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u (unless mercs spawning - which is caps wasting btw...) and ur just hidding inside like a rat.... There is no single reasonable argument for keeping buildins in influence zone.
--- End quote ---
Agreed, and btw. : Militia should not disappearind after each crash/restart of server.
MeganFox:
--- Quote from: Rascal on February 02, 2012, 01:09:13 PM ---Camping building is abuse couse even if u have a lot less numbers ur enemies cant attack u
--- End quote ---
In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win) ::) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.
--- Quote ---(unless mercs spawning - which is caps wasting btw...)
--- End quote ---
If you think that buying 25mercs able to kill for example 10 guys in CA in full stuff is waste of caps than hm...
And for example where 20vs20 It can help you defend city, not loose battle and gives great support power for real players.
You also should remember that If not mercs/militas in some situation you can lost battle - > (then you lost your own stuff and not win - > not loot enemy stuff so double price.
Solar:
I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.
I also like the idea of NPC gangs coming in and causing some trouble :)
pti4ka:
--- Quote from: Solar on February 02, 2012, 01:30:20 PM ---I'm on the side of those who don't like Militia. The most there should be is the option to "control" a town (which gets you bonuses based on player actions in the town) and deploy the local militia to act as guards, with no loyalty to the controlling gang.
I also like the idea of NPC gangs coming in and causing some trouble :)
--- End quote ---
If that will be lootable gangs - it would be possible.
But without any militia cities will die like it was some time before...
Not all problems are coming from bugs of TC and militia but not from their existence, as I think...
But anyway need to change this point when possible to getting influence by camping in some bar or BOS with alife militia...
Rascal:
--- Quote ---In same way everyone can say having more players on action is abuse ...coz less numbered gang cant attack ( win) Of course I'm not talking when 7 experienced guys kill 17 noobs in Leather armors.
--- End quote ---
if ur really put equal mark here then.... really there is no point to discuss :F
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version