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TC system

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MeganFox:

--- Quote from: pti4ka on February 01, 2012, 08:50:17 PM ---
So TC is not a reason why there is no PvP on TC. (But of course now that not work as it want to be)

--- End quote ---

The reason why is no PvE on TC is about big last exploits, bugs on server making game for someone vs others even more than harsh(as always).
- Numbers vs numbers during fight.
- Also whole mercs system making TC - PvE fights( I dont see any fun going with other 7 players in full stuff to some city and fight with 15 npcs and than fight against 20 mercs and 15players...)


--- Quote from: Hovinko on February 01, 2012, 09:39:34 PM ---Militia = useless => Remove it!
Its simple as that. Really. I dont even think any possibility how to make militia usefull.
Everytime it can be killed with only a bunch of players, cause they are stupid. They are usefull only as meatshield in some TC, when one gang are always buying them to support defenders. That is only iritating and it doesnt help to have fun in TC or PvP.

--- End quote ---

+100
Adding militia into game mechanics definitely was one of the biggest mistake ever made for TC system 2 sessions ago(as I remember "great" nice boat suggestion...) From the beginning there are only problems, exploits connecting with militia and kills PvP fun.
About influence system, idea is good but it take too much time for gang to take control of the city. The most I like that there is no world clock message and there are less chances that some gang are camping on world map when you are fighting with another one inside.

Rascal:

--- Quote ---20 mercs and 15players
--- End quote ---

have u seen single merc used in tc in this wipe ? couse i didnt

avv:

--- Quote from: MeganFox on February 02, 2012, 07:06:42 AM ---+100
Adding militia into game mechanics definitely was one of the biggest mistake ever made for TC system 2 sessions ago(as I remember "great" nice boat suggestion...) From the beginning there are only problems, exploits connecting with militia and kills PvP fun.
--- End quote ---

Man try to understand this: militia is there to encourage players to stay inside town when they are like 1-3. When you stay inside for extended periods of time, your alertness level drops and attackers have a big advantage. Militia is there to allow players to exist in towns without constant fear of being swarmed or ambushed.

Militia's problem is that it can be too strong and numerous. It's role should be only to delay an organized attack so that the ones inside can escape and do a proper regroup.

Rascal's ideas are good.

Rascal:
very good point avv

MeganFox:

--- Quote from: Rascal on February 02, 2012, 11:12:38 AM ---have u seen single merc used in tc in this wipe ? couse i didnt

--- End quote ---

??? I dont understand your sentance in respond to mine. You asking me have i seen single merc commander or what ? I saw 20mercs one after another swarming sheriff room and 14 other players waiting outside building on street, is it enough ? Everyday you can go to city like Broken hills and saw army of muties added to milita. You both really think that militia system is good ? I thought we all players have enough of fight against mutants spawning on grids all that PvE shit in city and you still try to say that it is good ? Even more stupid is possibility to bring 18 militians where city is in your control and enemy is taking city. I can bet that devs for next months wont fix this and you will be able to bring 500hps mercs into militia like it is from long time. Another great thing is that now whole city attacking you when you shoot to some random guy added to faction controlling town  :o


--- Quote from: avv on February 02, 2012, 11:45:58 AM ---Man try to understand this: militia is there to encourage players to stay inside town when they are like 1-3. When you stay inside for extended periods of time, your alertness level drops and attackers have a big advantage. Militia is there to allow players to exist in towns without constant fear of being swarmed or ambushed.

Militia's problem is that it can be too strong and numerous. It's role should be only to delay an organized attack so that the ones inside can escape and do a proper regroup.

--- End quote ---

When you are 1-3 and you just want to stay in city and militia will encourage you, belive me If i will enter with 14 other armed guys militia won't help you. Of course if it is default militia not added mercs v 400hp's. So If your point is to stay in city only for lulz and only if someone will came than try to run away and regroup, so what's the point of staying there ? Controling the town should means that you ve got a good amount of well equiped players who can really defend that city. Not some bluesuit sneaker added to faction base standing with assault rifle and shooting everyone using militians or you and your 3 other friends want to chat in city It s TC not NCR...
And if your suggestion is to make militia less stronger it wont' change nothing. Some other 3 guys if they will try hurt your 3 friends standing with 20militians, still they have no chance when its 10 militians => swarm gang will come still no difference between 10 or 20 npcs. Problem is with miltia's exploits and possibility to adding them when other same powerfull gang is gaining influence in town in same time.

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