fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • September 29, 2024, 07:15:10 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Combat Armors - They should have Built in Radios on there helmets

Yes, Built in radios , Extra hand
No, Don't like haveing extra hand
let, Dev's Decide

Pages: 1 2 3 [4] 5

Author Topic: Combat Armor Imporvements  (Read 14623 times)

Re: Combat Armor Imporvements
« Reply #45 on: March 09, 2010, 07:46:13 am »

I ment just crafted into the armor :P , combat armors should have radios, because they have a helmet, pa and apa could too i guess idk im going to go to sleep im drunk, keep voting guys!
Logged
▐ Nïghtkin▐
Re: Combat Armor Imporvements
« Reply #46 on: March 10, 2010, 09:55:29 am »

So what have we decided? Everyone thinks this is a good idea, or at least most of everyone! Helmets will have to be creatable now anyways  :P
Logged
▐ Nïghtkin▐
Re: Combat Armor Imporvements
« Reply #47 on: March 11, 2010, 01:18:17 am »

Vote Vote Vote guys! , just think with a radio in your helm *bam* *bam* ur shooting, take cover and request for help :P
Logged
▐ Nïghtkin▐

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Combat Armor Imporvements
« Reply #48 on: March 11, 2010, 11:20:49 am »

You sure are impatient, Nightkin ;]

This game would really benefit if it had more not typically combat items, like radio headsets, rad counters, motion scanners etc. Fallout was always jam-packed with tons of non-combat (more, less, or none-at-all useful) items, which was a part of creating the atmosphere too.

Think of how a motion scanner would be useful in caves (as long as you're not able to easily cut through anything and everything that could stand in your way)
« Last Edit: March 11, 2010, 11:24:17 am by DrapiChrust »
Logged
Re: Combat Armor Imporvements
« Reply #49 on: March 12, 2010, 05:03:24 am »

Yeah, not many players look for non combat shits, yeah in caves it would be nice to have :D
Logged
▐ Nïghtkin▐
Re: Combat Armor Imporvements
« Reply #50 on: March 27, 2010, 03:07:14 pm »

So is this going to happen or what? :D
Logged
▐ Nïghtkin▐
Re: Combat Armor Imporvements
« Reply #51 on: April 01, 2010, 02:40:51 am »

lets dooo it Vote vote guys!
Logged
▐ Nïghtkin▐

Sius

  • Sheep EX machina!
  • Offline
Re: Combat Armor Imporvements
« Reply #52 on: April 01, 2010, 12:51:36 pm »

Imho pipboy should be upgradeable through quests and high science/repair skill so you could have radio within pipboy, same goes for keys (how hard it could be to hide key in some electronic gadget like pipboy?) etc. But I like the idea of armor upgrades too so its definitely YES.

Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
  • Offline
Re: Combat Armor Imporvements
« Reply #53 on: April 01, 2010, 03:40:45 pm »

Already said but I say again : love that idea.
Re: Combat Armor Imporvements
« Reply #54 on: April 07, 2010, 11:09:17 pm »

Can this be at least moved to closed ? with a yes or a no please, most of 2238 loves the idea :D
Logged
▐ Nïghtkin▐

Gunduz

  • [MDK]skankin
  • Offline
Re: Combat Armor Imporvements
« Reply #55 on: April 07, 2010, 11:11:32 pm »

I feel like this has a good chance of happening, but not until we get 3d models with separate helmet and armor.
Logged
Re: Combat Armor Imporvements
« Reply #56 on: August 21, 2010, 08:45:02 am »

Sence Wipe is soon, maybe they will implement this?
Logged
▐ Nïghtkin▐

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Combat Armor Imporvements
« Reply #57 on: August 22, 2010, 08:31:22 pm »

Sence Wipe is soon, maybe they will implement this?

Nothing new is going to be implemented before the next update. Don't get your hopes up.

As for the suggestion, I don't really care if it is cannon or not, it seems like a good idea, as radios are a stupid feature that shouldn't take up a whole Slot to use, except for distressing, anyway.

Though, I think that radios themselves need to be re-worked, not just apply any changes to a couple kinds of armor.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Enzo

  • Homeless wastelander
  • Offline
Re: Combat Armor Imporvements
« Reply #58 on: August 22, 2010, 08:37:14 pm »

radios are a stupid feature that shouldn't take up a whole Slot to use, except for distressing, anyway.

I love radios  :P they are great for RPing... even though it would be good, if they will be reworked...
Logged
Enzo Wolf
former President of Fenix Trading company
former Trading counsellor of former Gray Rock village :D

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Combat Armor Imporvements
« Reply #59 on: August 22, 2010, 08:44:15 pm »

Well, yes, by re-working I'm saying make it so it doesn't give a disadvantage toward people who don't have a outside-of-game chatting program, and the easiest way to do that, I think, is to just make it so you can set the radio without having to make it be in your Active or Secondary item slot.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Pages: 1 2 3 [4] 5
 

Page created in 0.653 seconds with 25 queries.