Here's an idea, make an IN requirement to even use books (8 for example). If the stat requirements are "bent" to be incompatible with the current PVP builds, only hybrids and PvE players will want to use them.
With 1IN You gain 1-3% skill per book.With 2IN + 2-4%,3IN + 3-5%,4IN + 4-6%,5IN + 5-7%,6IN + 6-8%,7IN + 7-9%,8IN + 8-10%,9IN + 9-10%,10IN + 10%.
Yes and apes can boost fa and doc to min 100% skill and some out to get faster from respawn. And maby we can change current repair system So we can increase final armor detoration with support perk. For example we are repairing ca mk2 45/76% with 15/43% So we can get after lucky roll 60/80%
Sarkin You are wrong 100% is enough to get all crafting professions and to make such a build quite usefull in PvP/PvE also.Markos and Your idea with temporary bonus will make this simply but necessary task even more complicated.
Your suggestion would make crafting possible with every char, yes thats doable with your suggestion. But you would still need alts for sciencing stuff (300% science alt), repairing (300% repair alt), lockpicking (300% lp alt) and so on, for every skill to squeeze max of it, you would still need an alt.With my way of boosting skills, you would just need one char for all professions and thats it. (or none, if devs decide to remove prof requirements)