fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 01:52:09 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Changes that will improve the gameplay  (Read 3266 times)

DocAN.

  • Testing FO: Reloaded
  • Offline
Changes that will improve the gameplay
« on: November 27, 2012, 01:59:52 am »

I would like to see the books back in the game. This is how the books could improve the gameplay:


Chemisty Jurnals - reading the books will boost the traps skill permamently up to 91-100


Big Books of Sience - reading the books will boost the sience skill permamently up to 91-100


Deans Electronics - reading the books will boost the repair skill permamently up to 91-100


First Aid Book - reading the books will boost the first aid skill permamently up to 91-100


Scout Book - reading the books will boost the outdoorsman skill permamently up to 91-100


The Lavenders Flower - reading the books will boost the speach skill permamently up to 91-100

The books can limit the number of alts. Players will play more often on 1 character since they will be able to take most of the crafting profession without spending SP. They will have SP to spent on barter/doctor/lockpicker and some combat skills. Each player will have enough PP to have some followers.

Suggestion could be improved by Operas idea:

This sounds pretty cool. However I would change it a bit. When reading a book you would gain certain amount of skills points that are automatically spent on the skill that book boosts.

To make it more clear: You read a First Aid book with 8 IN, you wouldn't get direct increase to your First Aid, but 8 SP that are spent on First Aid. Meaning that when you have more than 200% FA, your FA would be increased by 1 (over 200% skill increase costs 6 SP, remaining 2 SP would be deleted or maybe stored for next book use). And if you have less than 100%, your FA would be increased by 8 and so on.

This way it doesn't really matter when you read books.

e. Of course this would require "gainedSP = IN+5" or something similar to keep it fair for characters with 1 IN.
« Last Edit: December 01, 2012, 03:05:46 pm by DocAN. »
Logged
FOnline: Reloaded - Post apocalyptic mmorpg

Black Widow

  • Guest
Re: Changes that will improve the gameplay
« Reply #1 on: November 27, 2012, 02:30:24 am »

Or Lets buy Them from library and give 2h cd
+5skill per book and 1k for 1book
Logged

falloutdude

  • just some canadian guy
  • Offline
Re: Changes that will improve the gameplay
« Reply #2 on: November 27, 2012, 02:49:52 am »

agreed I allways liked on russain servers be able to do minor stuff without wasteing SP.
Logged
Roaming the waste again.

Alexandrite

  • Never trust a Game Master with a big smile.
  • Offline
Re: Changes that will improve the gameplay
« Reply #3 on: November 27, 2012, 02:54:44 am »

I like this idea, not to mention that getting professions easier w/o using SP...
Logged

May God have mercy on my enemies, because I won't.

avv

  • Offline
Re: Changes that will improve the gameplay
« Reply #4 on: November 27, 2012, 06:49:38 pm »

Wouldn't complain. Those books would make it possible to make a all-round crafter easier.

However:
Skill bonus boosts just have the effect that player's wouldn't want to spend skillpoints in their skill before they had read the book to maximize the bonus. Have a look at for example gunrunners guard SG bonus: no sense spending skillpoints in SG before you have taken the bonus.

This means that a player who didn't have a book would have to wait to get one before spending skillpoints. If he can't have the book, he's best to reroll his char once he gets it.

Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: Changes that will improve the gameplay
« Reply #5 on: November 27, 2012, 07:29:33 pm »

books would be avaible in the library for a price lets say 500 caps

500 caps is 10 spears, or 8 Golden Gecko plus 4 Silver Gecko pelts or some shit shoveled
Logged
FOnline: Reloaded - Post apocalyptic mmorpg

Kyle

  • Morituri Te Salutant
  • Offline
Re: Changes that will improve the gameplay
« Reply #6 on: November 27, 2012, 07:49:15 pm »

I like this idea.
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changes that will improve the gameplay
« Reply #7 on: November 27, 2012, 10:29:36 pm »

I like this idea.
Me too.
But could we also get that magazine about guns to boost small guns skill for a limited time.
What was it called? Guns 'n' ammo?
Re: Changes that will improve the gameplay
« Reply #8 on: November 27, 2012, 10:31:25 pm »

+5skill per book.

This.
Reading could also strain eyes and add a CD of 2 hours.
Logged

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Changes that will improve the gameplay
« Reply #9 on: November 27, 2012, 10:32:32 pm »

As much i'd like to see usable books back in 2238, i don't see giving away such amount of skill points ever happening. Just create a most crappy/combat char and count how much SP it is to make them all to 100%... So.

Pool of given skill points amount is predefined. For fast example, let it be constant here, but may be as well based on IN of character (during registration, so no item/drug/whatever buffs count).
- after reading 1st book, you get +30% to connected skill
- after reading 2nd book, you get +25% to connected skill
- after reading 3rd book, you get +20% to connected skill
- ...
- after reading 6th book, you get +5% to connected skill
- after that, you just waste time...

That gives 105% in total  to distribute among skills - not enough to make jack-of-all, but good enough to boost one skill to average level (if we read only one book type) or add this few points missing to whatever few skills. I know it kinda lacks of logic here but hey, it's 2238 :P Other thing - how books could be found / how rare they will be, strictly depends on how they're supposed to work... with a way described by OP, chance is pretty low.

Before Doctor Ann will post it - nop, it won't change alts number drastically, maybe few % will consider books when calculating best build evar, but trusting that one feature will change players mentality is simply bad. Let it be just a smaller part of alts hate, game need more elements included to lower their percentage.

Comments, enhancements, gtfoMYgaem, etc?
« Last Edit: November 28, 2012, 09:12:25 am by Wipe »
Logged
Games are meant to be created, not played...
Re: Changes that will improve the gameplay
« Reply #10 on: November 27, 2012, 11:10:34 pm »

I like how the bonus is affected by IN, Wipe, the books as modifier in general.

Books are needed to improve practical knowledge. It would be illogical if a combat char of 24lvl will suddenly read books and get as smart as some scientist who read it in beginning of his career.

So consumed books could give a perk improving SP gain for only certain skills.
Logged

Black Widow

  • Guest
Re: Changes that will improve the gameplay
« Reply #11 on: November 28, 2012, 04:44:10 am »

So like i said 5% per book up to 100% and u Have 1h cd. And u can buy Them or farm Them from caravans. 100% is crap but some just could 1int chars bg :)
Logged
Re: Changes that will improve the gameplay
« Reply #12 on: November 28, 2012, 10:36:30 am »

As much i'd like to see usable books back in 2238, i don't see giving away such amount of skill points ever happening. Just create a most crappy/combat char and count how much SP it is to make them all to 100%... So.

Pool of given skill points amount is predefined. For fast example, let it be constant here, but may be as well based on IN of character (during registration, so no item/drug/whatever buffs count).
- after reading 1st book, you get +30% to connected skill
- after reading 2nd book, you get +25% to connected skill
- after reading 3rd book, you get +20% to connected skill
- ...
- after reading 6th book, you get +5% to connected skill
- after that, you just waste time...

That gives 105% in total  to distribute among skills - not enough to make jack-of-all, but good enough to boost one skill to average level (if we read only one book type) or add this few points missing to whatever few skills. I know it kinda lacks of logic here but hey, it's 2238 :P Other thing - how books could be found / how rare they will be, strictly depends on how they're supposed to work... with a way described by OP, chance is pretty low.

Before Doctor Ann will post it - nop, it won't change alts number drastically, maybe few % will consider books when calculating best build evar, but trusting that one feature will change players mentality is simply bad. Let it be just a smaller part of alts hate, game need more elements included to lower their percentage.

Comments, enhancements, gtfoMYgaem, etc?
i like this idea.
also price sould raise exponetially.
500 for first book.
1000 2nd
2000 3rd
4000 4th
8000 5th
16000 6th
...


or just make a fix price of 1000 caps and cap the points from the book to max 100%.
Logged

Black Widow

  • Guest
Re: Changes that will improve the gameplay
« Reply #13 on: November 28, 2012, 12:39:01 pm »

Yes top skill u can learn from book should be 100%. It could be good for solo players.
Logged
Re: Changes that will improve the gameplay
« Reply #14 on: November 28, 2012, 04:07:49 pm »

So no books for side skills that have not real combat effect on the game other than to allow a character to do more things while not in combat.  Rather let's just throw alts at it...  I remember 2 years ago when the prevailing thoughts among the devs was less alts.  I miss those days.

BTW I love the idea, I don't think them adding combat books is a good idea though.  And as far as waiting to spend SP, if you're gonna get the SP from the books anyhow, people are gonna spend it on the things they want, Combat skill, OD, fa, and such.  It won't make things much different than they are now, if you want to make a decent multipurpose char you dump the sp into combat til you are ahead of the perk requirements then put it into your secondaries, by then you're 9+ and you move on.  Great idea keep hashing it out.
« Last Edit: November 28, 2012, 04:10:52 pm by Trokanis »
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
Pages: [1] 2
 

Page created in 0.087 seconds with 29 queries.