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Author Topic: [Spoilers] Support perks locations  (Read 117952 times)

Re: [Spoilers] Support perks locations
« Reply #195 on: January 21, 2012, 09:10:08 pm »

i have 176. and not have explorer =\

Me too
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Re: [Spoilers] Support perks locations
« Reply #196 on: January 21, 2012, 09:31:23 pm »

Not true. You need 150 Outdoorsman.

I have 176 and cannot get it,
do I need a quest?
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Lexx

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Re: [Spoilers] Support perks locations
« Reply #197 on: January 21, 2012, 10:32:54 pm »

Guys. Just having the skill requirements isn't enough. I told that already.

@Geiger counter: That's not a real quest, just a small xp bonus for repair-dudes.
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Re: [Spoilers] Support perks locations
« Reply #198 on: January 21, 2012, 10:55:23 pm »

Guys. Just having the skill requirements isn't enough. I told that already.

@Geiger counter: That's not a real quest, just a small xp bonus for repair-dudes.

Well, Lisac wrote :

"Explorer
Ranks: 1
Generic requirements: Outdoorsman at least 150
The mark of the Explorer is to search out new and interesting locations. With this Perk, you ignore speed penalties for terrain on the world map."

Is this not true?
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Lexx

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Re: [Spoilers] Support perks locations
« Reply #199 on: January 21, 2012, 11:04:17 pm »

"Generic requirements: "

This doesn't mean "All requirements."
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Re: [Spoilers] Support perks locations
« Reply #200 on: January 21, 2012, 11:05:55 pm »

Ok, are you trying to say that after "special" requirement ghoul will speak again?
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Tomowolf

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Re: [Spoilers] Support perks locations
« Reply #201 on: January 21, 2012, 11:24:51 pm »

"Generic requirements: "

This doesn't mean "All requirements."
Dang you love playing with us, testers :>.
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h
Re: [Spoilers] Support perks locations
« Reply #202 on: January 21, 2012, 11:27:34 pm »

"Generic requirements: "

This doesn't mean "All requirements."

This is SO good , i'm glad you didn't spoil us the fun making alts and guessing special requirements. Really ?

As far as i know all other " generic requirements " were precisely described or this is some exception or just a bug ?
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Re: [Spoilers] Support perks locations
« Reply #203 on: January 21, 2012, 11:43:54 pm »

"Generic requirements: "

This doesn't mean "All requirements."

fuck yeah
The Maxwell's equations are simpler...:D
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Re: [Spoilers] Support perks locations
« Reply #204 on: January 22, 2012, 12:52:42 am »

does it still require lvl 10, or has that been corrected?
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Lexx

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Re: [Spoilers] Support perks locations
« Reply #205 on: January 22, 2012, 01:03:14 am »

Level 10 requirement is gone. But you don't need to make alts for it. In fact, if you make alts, you probably won't find it out any faster... more like, slower.
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Re: [Spoilers] Support perks locations
« Reply #206 on: January 22, 2012, 02:14:33 am »

Does someone know what quest we need in order to unlock explorer?
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Re: [Spoilers] Support perks locations
« Reply #207 on: January 22, 2012, 08:50:14 am »

After the initial conversation (running through all options), re-initiate conversation.

I saw an option then, which was "You seem to come around here a lot" or something like that.

Then these happen:





I have 125 Speech/CHA 10, Good Natured, MagPers... don't know if that helped.

I wonder if age is read in as a variable. Monocle is a bit old.

Was wearing leather jacket.

Had all the Outdoors Perks, stepped on almost every grid square on WM- there might have been a few corner peices bt the ocean that are really tiny that I missed, also entered every named area except Glow and Raiders.
Been to all rail stations.
« Last Edit: January 22, 2012, 08:56:57 am by Swinglinered »
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Re: [Spoilers] Support perks locations
« Reply #208 on: January 22, 2012, 08:54:09 am »

Age can be used as a variable, but I doubt it is for this.
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in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone.
Re: [Spoilers] Support perks locations
« Reply #209 on: January 22, 2012, 09:16:06 am »

Age can be used as a variable, but I doubt it is for this.

So all I really know is that I have OD 150 and I got Explorer after selecting certain dialog.

I did so many other things that I can't isolate a "non-generic requirement".
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I wish there were bags, backpacks, etc. in Fonline.
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